SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC On-Demand

Best of GTC Talks
Presentation
Media
OpenGL Scene Rendering Techniques
Christoph Kubisch (NVIDIA)
OpenGL provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermor ...Read More

OpenGL provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore we will showcase how more work for rendering a scene can be off-loaded to the GPU, such as efficient occlusion culling or matrix calculations.

  Back
 
Keywords:
Best of GTC Talks, SIGGRAPH 2014 - ID SIG4117
Streaming:
Download:
Graphics Performance Optimization
Presentation
Media
Advanced Scenegraph Rendering Pipeline
Markus Tavenrath (NVIDIA), Christoph Kubisch (NVIDIA)
The goal of this session is to demonstrate techniques that improve GPU scalability when rendering complex scenes. This is achieved through a modular design that separates the scene graph representation from the rendering backend. We will explain ...Read More

The goal of this session is to demonstrate techniques that improve GPU scalability when rendering complex scenes. This is achieved through a modular design that separates the scene graph representation from the rendering backend. We will explain how the modules in this pipeline are designed and give insights to implementation details, which leverage GPU's compute capabilities for scene graph processing. Our modules cover topics such as shader generation for improved parameter management, synchronizing updates between scenegraph and rendering backend, as well as efficient data structures inside the renderer.

  Back
 
Keywords:
Graphics Performance Optimization, Computer Aided Engineering, GTC 2013 - ID S3032
Streaming:
Download:
Medical Imaging
Presentation
Media
Hardware Acceleration for Vessel Visualization Tasks
Christoph Kubisch (NVIDIA)
To analyze datasets visually, systems with fast feedback loops on user interaction are beneficial. In this session rendering and preprocessing techniques for medical volume data will be presented using OpenGL and CUDA. In the context of the coro ...Read More

To analyze datasets visually, systems with fast feedback loops on user interaction are beneficial. In this session rendering and preprocessing techniques for medical volume data will be presented using OpenGL and CUDA. In the context of the coronary artery disease the analysis of individual vessel branches is important. We show how local transfer function application and generation by means of histogramm analysis can help navigating and finding details in the datasets. Furthermore, domain-specific acceleration and illustration techniques for volume rendering are also applied to datasets from brain aneurysms.

  Back
 
Keywords:
Medical Imaging, GTC 2012 - ID S2105
Streaming:
Download:
Product & Building Design
Presentation
Media
Enhanced Blueprint Rendering in OpenGL
Christoph Kubisch (NVIDIA)
We'll present rendering technology for stylized lines, often found in blueprint drawings for CAD software. The techniques allow higher quality depiction of lines than classic OpenGL, by adding flexibility to stippling patterns or joints, and impro ...Read More
We'll present rendering technology for stylized lines, often found in blueprint drawings for CAD software. The techniques allow higher quality depiction of lines than classic OpenGL, by adding flexibility to stippling patterns or joints, and improve the quality of lines with arbitrary widths. We'll present several optimization techniques that the system makes use of.  Back
 
Keywords:
Product & Building Design, Real-Time Graphics, GTC 2016 - ID S6143
Streaming:
Download:
Real-Time Graphics
Presentation
Media
OpenGL 4.4 Scene Rendering Techniques
Christoph Kubisch (NVIDIA), Markus Tavenrath (NVIDIA)
OpenGL 4.4 provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore ...Read More
OpenGL 4.4 provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore we will showcase how more work for rendering a scene can be off-loaded to the GPU, such as efficient occlusion culling or matrix calculations.  Back
 
Keywords:
Real-Time Graphics, Developer - Performance Optimization, Media and Entertainment, GTC 2014 - ID S4379
Streaming:
Download:
 
Order Independent Transparency in OpenGL
Christoph Kubisch (NVIDIA)
Rendering many transparent surfaces is still a challenge int real-time rendering. With hardware features exposed in OpenGL 4 it is possible to minimize the amount of geometry passes and create transparency effects with order-independent drawing. Seve ...Read More
Rendering many transparent surfaces is still a challenge int real-time rendering. With hardware features exposed in OpenGL 4 it is possible to minimize the amount of geometry passes and create transparency effects with order-independent drawing. Several techniques with different quality, performance and memory usage characteristics will be presented. The approaches will be evaluated on two different scenarios, hair and CAD model rendering.  Back
 
Keywords:
Real-Time Graphics, Developer - Performance Optimization, GTC 2014 - ID S4385
Streaming:
Download:
 
GPU-Driven Large Scene Rendering in OpenGL
Christoph Kubisch (NVIDIA), Pierre Boudier (NVIDIA)
We will present the latest OpenGL technology from NVIDIA (NV_command_list) and rendering algorithms to render large scenes, typically found in CAD/DCC applications. Through the use of new powerful OpenGL extensions, the GPU can be leveraged very effi ...Read More
We will present the latest OpenGL technology from NVIDIA (NV_command_list) and rendering algorithms to render large scenes, typically found in CAD/DCC applications. Through the use of new powerful OpenGL extensions, the GPU can be leveraged very efficiently to do more work autonomously of the CPU. We provide algorithms and usage scenarios for scenes made out of many parts (millions) including GPU creating its own work for rendering (occlusion culling) and transformation updates. The data management allows to minimize data transfers and a high flexibility to make changes to the scene, so that interactive editing and viewing of large data sets is possible.  Back
 
Keywords:
Real-Time Graphics, Developer - Performance Optimization, Developer - Algorithms, Rendering and Ray Tracing, GTC 2015 - ID S5135
Streaming:
Download:
 
GPU-Driven Rendering in Vulkan and OpenGL
Pierre Boudier (NVIDIA), Christoph Kubisch (NVIDIA)
We will present a detailed description of how the hardware implements the graphics pipeline. The hardware's pipeline and motivation behind both high- and low-level design choices are described. We provide practical usage scenarios how Vulkan, Open ...Read More
We will present a detailed description of how the hardware implements the graphics pipeline. The hardware's pipeline and motivation behind both high- and low-level design choices are described. We provide practical usage scenarios how Vulkan, OpenGL and GLSL are best used and how to avoid performance pitfalls. Through the use of this information and the latest graphics API features, the GPU can be leveraged very efficiently do more work autonomously of the CPU and increase overall throughput.  Back
 
Keywords:
Real-Time Graphics, Performance Optimization, GTC 2016 - ID S6138
Streaming:
Download:
 
Vulkan Technology Update
Ingo Esser (NVIDIA), Christoph Kubisch (NVIDIA)
In the first part of the talk we'll present the VK_NVX_device_generated_commands extension, which allows the GPU to generate the most frequent rendering commands on its own, including pipeline changes.In the second part well introduce new Vu ...Read More

In the first part of the talk we'll present the VK_NVX_device_generated_commands extension, which allows the GPU to generate the most frequent rendering commands on its own, including pipeline changes.In the second part well introduce new Vulkan VR extensions, discuss their usage and provide short samples for common use cases. We also give a brief update on the new OpenGL VR SLI extension, plans for new API interoperability and shortly touch on new Vulkan Nsight functionality.

  Back
 
Keywords:
Real-Time Graphics, Performance Optimization, Virtual Reality and Augmented Reality, GTC 2017 - ID S7191
Download:
 
 
NVIDIA - World Leader in Visual Computing Technologies
Copyright © 2017 NVIDIA Corporation Legal Info | Privacy Policy