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GTC On-Demand

Best of GTC Talks
Presentation
Media
NVIDIA OptiX for High Performance Ray Tracing
David McAllister (NVIDIA), Damien Fagnou (MPC)
This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting ...Read More

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

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Keywords:
Best of GTC Talks, SIGGRAPH 2014 - ID SIG4118
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Rendering and Ray Tracing
Presentation
Media
OptiX Out-of-Core and CPU Rendering
David McAllister (NVIDIA), James Bigler (OptiX group NVIDIA)
OptiX has broken some major barriers recently by enabling out-of-GPU-core memory rendering and by adding a CPU rendering back-end when an OptiX-capable GPU is not present in the system. OptiX users and CUDA developers will be interested in how w ...Read More

OptiX has broken some major barriers recently by enabling out-of-GPU-core memory rendering and by adding a CPU rendering back-end when an OptiX-capable GPU is not present in the system. OptiX users and CUDA developers will be interested in how we accomplished these feats within the existing GPU architecture. This talk will provide a brief introduction to OptiX and then dive into what the new features provide. We will then go under the covers and show how we pulled it off.

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Keywords:
Rendering and Ray Tracing, GTC 2012 - ID S2366
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GPU Ray Tracing and OptiX
David McAllister (NVIDIA), Phillip Miller (NVIDIA)
Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine and those making custom renderers. Multiple ray tracing techniques, out-of-core ...Read More

Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine and those making custom renderers. Multiple ray tracing techniques, out-of-core rendering, multi-GPU support, optimal hardware configurations, and new opportunities with Kepler GPU and will be covered in this up to date discussion of the fastest growing trend in advanced rendering.

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Keywords:
Rendering and Ray Tracing, SIGGRAPH 2012 - ID SIG1240
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GPU Ray Tracing Using OptiX
David McAllister (NVIDIA)
OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything dev ...Read More

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

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Keywords:
Rendering and Ray Tracing, Media and Entertainment, GTC 2013 - ID S3474
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Advanced OptiX Programming and Optimization
David McAllister (NVIDIA)
We will cover advanced topics in OptiX. Examples include implementing advanced rendering and sampling algorithms, dealing with large datasets and OptiX''s virtual memory system, new API features like callable programs, and CUDA interoper ...Read More

We will cover advanced topics in OptiX. Examples include implementing advanced rendering and sampling algorithms, dealing with large datasets and OptiX''s virtual memory system, new API features like callable programs, and CUDA interoperability. We will also cover performance analysis and optimization in OptiX, and plan to leave plenty of time for questions.

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Keywords:
Rendering and Ray Tracing, Media and Entertainment, GTC 2013 - ID S3475
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OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything dev ...Read More

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

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Keywords:
Rendering and Ray Tracing, Media and Entertainment, SIGGRAPH 2013 - ID SIG1306
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Advanced OptiX Programming
David McAllister (NVIDIA)
As more and more demanding customers are adopting OptiX we are learning more about what it takes to write high performance yet elegant code using OptiX. This talk will use case studies to teach OptiX developers how to get highest performance out of O ...Read More
As more and more demanding customers are adopting OptiX we are learning more about what it takes to write high performance yet elegant code using OptiX. This talk will use case studies to teach OptiX developers how to get highest performance out of OptiX, and debug OptiX code.  Back
 
Keywords:
Rendering and Ray Tracing, Manufacturing Industries, Media and Entertainment, Rendering & Animation, GTC 2014 - ID S4597
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Innovations in OptiX
David McAllister (NVIDIA)
OptiX is the industry's premier ray tracing engine in terms of performance, functionality, and adoption. We will present three recent advances in OptiX. First, the renovation of the core of OptiX, including using an LLVM-based compiler pipel ...Read More

OptiX is the industry's premier ray tracing engine in terms of performance, functionality, and adoption. We will present three recent advances in OptiX. First, the renovation of the core of OptiX, including using an LLVM-based compiler pipeline, which brings several performance benefits and opens the door for long-desired new features. Second, the OptiX VCA allows OptiX-based applications to transparently use NVIDIA Visual Computing Appliance for massively parallel, shared, remote rendering. Third, we will share exciting results of our top partners and their recent successes with OptiX.

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Keywords:
Rendering and Ray Tracing, Product Design & Styling, Media and Entertainment, GTC 2015 - ID S5246
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