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GTC On-Demand

Media and Entertainment
Presentation
Media
Advances in Real-Time Graphics at Pixar
Pol Jeremias-Vila (Pixar), Dirk VanGelder (Pixar Animation Studios), David Yu (Pixar Animation Studios)
Explore how real-time graphics are used at Pixar Animation Studios. We'll describe the unique needs for film production and our custom solutions, including Presto and our open-source projects Universal Scene Description (USD), OpenSubdiv, an ...Read More

Explore how real-time graphics are used at Pixar Animation Studios. We'll describe the unique needs for film production and our custom solutions, including Presto and our open-source projects Universal Scene Description (USD), OpenSubdiv, and Hydra. Don't miss this great opportunity to learn about graphics, algorithms, and movies!

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Keywords:
Media and Entertainment, Rendering and Ray Tracing, Real-Time Graphics, GTC Silicon Valley 2017 - ID S7482
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