SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC On-Demand

Computer Vision
Presentation
Media
High-Resolution Facial Performance Capture Using CUDA
Jerome Courchay (Telecom SudParis)
Learn how to use GPU for accelerating 3D registration with Kinect or similar devices in order to capture highly-detailed facial performance in real time or at an interactive speed. We describe the energy-based approach that we borrowed from Hao Li et ...Read More
Learn how to use GPU for accelerating 3D registration with Kinect or similar devices in order to capture highly-detailed facial performance in real time or at an interactive speed. We describe the energy-based approach that we borrowed from Hao Li et al. paper published at SGP 2008. We also explain why we can benefit from GPU computation power and achieve higher quality and more detail at interactive speeds. Finally, we elaborate on how real-time performance can be achieved by improving our CUDA-based implementation.   Back
 
Keywords:
Computer Vision, Virtual Reality and Augmented Reality, Game Development, Real-Time Graphics, GTC Silicon Valley 2014 - ID S4414
Streaming: