High-Throughput Science How did the universe start? How is the brain wired? How does matter interact at the quantum level? These are some of the great scientific challenges of our times, and answering them requires bigger scientific instruments, increasingly precise imaging equipment and ever-more complex computer simulations. In his keynote address, Harvard professor, researcher and computing visionary Hanspeter Pfister will discuss the computational obstacles scientists face and how commodity high-throughput computing can enable high-throughput science, in which massive data streams are processed and analyzed rapidly -- from the instrument through to the desktop. Finally Professor Pfister will survey several groundbreaking projects at Harvard that leverage GPUs for high- throughput science, ranging from radio astronomy and neuroscience to quantum chemistry and physics.
Games and interactive media have long been the beneficiaries of cutting edge GPU technology and it has not gone unnoticed in the world of feature film production. To date the visual effects industry had been a sideline observer of these advances while awaiting technology to reach maturity. At Lucasfilm, research and development has been on-going for some time and this past summer Industrial Light & Magic employed this technology in two of its summer blockbuster films. Lucasfilm CTO, Richard Kerris, will show a brief history of their computer graphics for film, and will then pull back the curtain on how they are now using GPU technology to advance the state of the art in visual effects and provide a glimpse of what's on the horizon for GPU's in future and how it will impact filmmaking.