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GTC ON-DEMAND

Topic(s) Filter: GPU Virtualization, Product & Building Design, Real-Time Graphics, Rendering and Ray Tracing, Virtual Reality and Augmented Reality
Presentation
Media
Abstract:
NVIDIA's Turing GPUs contain a brand new hardware accelerator for optical flow. This hardware accelerator, which is independent of CUDA cores, calculates optical flow vectors between a given frame pair at very high accuracy and high performance. Thi ...Read More
Abstract:
NVIDIA's Turing GPUs contain a brand new hardware accelerator for optical flow. This hardware accelerator, which is independent of CUDA cores, calculates optical flow vectors between a given frame pair at very high accuracy and high performance. This session provides a brief overview of the optical flow functionality and SDK, which was recently released by NVIDIA. We will provide a technical overview of the optical flow engine capabilities, performance and quality benchmarks and results of typical end-to-end use-cases.  Back
 
Topics:
Virtual Reality and Augmented Reality, Video and Image Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91024
Streaming:
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Abstract:
Pixvana's Creative Director Scott Squires & Tywen Kelly Product Manager/Evangelists will demonstrate their cloud-based GPU video processing system created for handling many large 360 videos. The talk will also showcase how VRWorks has ma ...Read More
Abstract:

Pixvana's Creative Director Scott Squires & Tywen Kelly Product Manager/Evangelists will demonstrate their cloud-based GPU video processing system created for handling many large 360 videos. The talk will also showcase how VRWorks has made it possible for Pixvana to stitch multiple 8k+ videos, each from several cameras, in parallel, and how Pixvana has transformed the editing process by allowing in-headset creation of interactive experiences with branching narratives. The potential for AI and Machine Learning in VR will also be covered. 

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Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91027
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Abstract:
Cory Corvus, Developer Relations Engineer at HTC Vive, will explain how Eye Tracking works with the new Vive Pro Eye and how to do Foveated Rendering with Nvidia VRS (Variable Rate Shading). Cory will review features of the Vive Pro Eye, getting star ...Read More
Abstract:
Cory Corvus, Developer Relations Engineer at HTC Vive, will explain how Eye Tracking works with the new Vive Pro Eye and how to do Foveated Rendering with Nvidia VRS (Variable Rate Shading). Cory will review features of the Vive Pro Eye, getting started developing eye tracking, and Dynamic Foveated Rendering with NVIDIA VRS.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91047
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Abstract:
We will present NVIDIA's solution for interactive, real-time streaming of VR content (such as games and professional applications) from the cloud to a low-powered client driving a VR/AR headset. We will outline few of the challenge ...Read More
Abstract:

We will present NVIDIA's solution for interactive, real-time streaming of VR content (such as games and professional applications) from the cloud to a low-powered client driving a VR/AR headset. We will outline few of the challenges, describe our  design, and share some performance and quality metrics. 

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Topics:
Virtual Reality and Augmented Reality, Data Center and Cloud Infrastructure, Video and Image Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9156
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Abstract:
We'll discuss Nebraska Medicine's transition to virtual desktops with vGPU and describe how that's enhanced user experience while reducing overhead on IT staff. We are also leveraging vGPUs for a better Windows 10 experience for users.
 
Topics:
GPU Virtualization, AI in Healthcare
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9162
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Abstract:
Learn how CannonDesign is using NVIDIA Holodeck to enhance its design process and break geographical boundaries through true multi-user, interactive VR sessions. We'll discuss how CannonDesign's strong collaboration with NVIDIA helped inform develo ...Read More
Abstract:
Learn how CannonDesign is using NVIDIA Holodeck to enhance its design process and break geographical boundaries through true multi-user, interactive VR sessions. We'll discuss how CannonDesign's strong collaboration with NVIDIA helped inform development of Holodeck as a tool that evolved from automotive design to architecture, engineering, and construction, and how it's changing the way designers and clients collaborate and explore spaces. We will also cover our initial challenges to adopting this technology and our current workflow, and explore internal case studies, testimonials, and production cases. This session is geared to those with basic understanding of VR workflows, as well as to experienced users who want know more about collaborative tools for VR.  Back
 
Topics:
Virtual Reality and Augmented Reality, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9173
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Abstract:
Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering ti ...Read More
Abstract:

Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering times using VRay Next and Unreal Engine. We will share our evolutionary path to better rendering solutions, initial challenges with RTX and current workflow through case studies. This session will be of interest to attendees with basic understanding of visualization workflows.

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Topics:
Product & Building Design, GPU Virtualization, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9184
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Abstract:
We'll provide an overview of new techniques developed by ZeroLight using NVIDIA's Volta and Turing GPUs to enhance real-time 3D visualization in the automotive industry for compelling retail experiences. We'll cover the challenges in ...Read More
Abstract:

We'll provide an overview of new techniques developed by ZeroLight using NVIDIA's Volta and Turing GPUs to enhance real-time 3D visualization in the automotive industry for compelling retail experiences. We'll cover the challenges involved in integrating real-time ray-traced reflections at 60fps in 4k and how future developments using DXR and NVIDIA RTX will enable improvements to both graphics and performance. We'll also discuss the challenges to achieving state-of-the-art graphical quality in virtual reality. Specifically, we'll explain how the team created a compelling commercial VR encounter using StarVR One and its eye-tracking capabilities for foveated rendering.

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Topics:
Virtual Reality and Augmented Reality, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9209
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Abstract:
Are you planning to deploy virtual desktops or in the middle of a struggling virtual desktop project? We were there three years ago. We lacked buy-in from executives, IT support, or users. If you are planning a virtual desktop infrastructure (VDI) de ...Read More
Abstract:
Are you planning to deploy virtual desktops or in the middle of a struggling virtual desktop project? We were there three years ago. We lacked buy-in from executives, IT support, or users. If you are planning a virtual desktop infrastructure (VDI) deployment or challenged by your current configuration, this session outlines the critical factors for success. We describe how to correct a languishing VDI implementation through engagement with leadership, VMware expertise, Agile scrum techniques, ITIL and project management best practices. Our talk will include technical details about our environment and how we achieved broad success.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9219
Streaming:
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Abstract:
Learn about the importance of graphics support for unified communications such as Skype for business. We'll explain how using NVIDIA in the data center and IGEL at the endpoint can improve performance in this critical area for Windows 10 virtualizat ...Read More
Abstract:
Learn about the importance of graphics support for unified communications such as Skype for business. We'll explain how using NVIDIA in the data center and IGEL at the endpoint can improve performance in this critical area for Windows 10 virtualization. We'll describe how NVIDIA GPUs help organizations achieve the workstation performance levels that users want. Using case studies and examples, we'll show how the combination of IGEL and Citrix VDI with NVIDIA can also support high-latency and integrations with popular UCC applications, leading to improved communication and collaboration among geographically dispersed workforces.  Back
 
Topics:
GPU Virtualization, Data Center and Cloud Infrastructure
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9231
Streaming:
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Abstract:
Red Hat Virtualization is an open platform that is built on Kernel-based Virtual Machine (KVM), one of several hypervisors supporting NVIDIA vGPU integration. Learn about RHV installation, the NVIDIA vGPU host driver, deployment of guest VMs with sin ...Read More
Abstract:
Red Hat Virtualization is an open platform that is built on Kernel-based Virtual Machine (KVM), one of several hypervisors supporting NVIDIA vGPU integration. Learn about RHV installation, the NVIDIA vGPU host driver, deployment of guest VMs with single and multiple vGPU enablement, as well as NVIDIA GRID license manager.   Back
 
Topics:
GPU Virtualization, AI in Healthcare
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9299
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Abstract:
Large AEC projects involve complex structure design and validation tools but also benefit from High-end Visualization and VR for proper scale-one immersion and volume apprehension. CADMakers has been one of the very early adopters of Dassault Sy ...Read More
Abstract:

Large AEC projects involve complex structure design and validation tools but also benefit from High-end Visualization and VR for proper scale-one immersion and volume apprehension. CADMakers has been one of the very early adopters of Dassault Systemes 3DEXPERIENCE that combines the legacy of over 20 years of CATIA CAD excellence with advanced rendering materials support and native VR immersion without the need to use other external tools. This presentation will provide an unique inside view into todays and future possibilities of decision making in building design, leveraging the power of integrated Virtual Reality and Visualization experiences that happen directly in the CAD software tools of the 3DEXPERIENCE platform. The talk will present some of the latest GPU intensive 3DEXPERIENCE platform achievements at CADMakers, including how the platform is being used for building construction simulation, visual High-End Material validation for realistic AEC design review but also actual VR usages showing the different graphics performance gains obtained with large AEC projects, as well as how VR SLI allows enabling 90FPS immersion for multi-user multi-location VR reviews. Talk will be presented with actual AEC dataset used by CADMakers for some of their buildings designed with 3DEXPERIENCE.

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Topics:
Virtual Reality and Augmented Reality, Product & Building Design, Digital Product Design & Styling, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9388
Streaming:
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Abstract:
We'll discuss the processes and challenges of designing some of the world's most complex buildings and how adopting emerging technology can transform the design process. We'll explain how we're using NVIDIA Quaddro and RTX technologies to more ef ...Read More
Abstract:
We'll discuss the processes and challenges of designing some of the world's most complex buildings and how adopting emerging technology can transform the design process. We'll explain how we're using NVIDIA Quaddro and RTX technologies to more efficiently manage collaboration and workflow for major international construction projects involving teams across the globe, and discuss how we're helping architects and engineers design buildings faster and more collaboratively. KPF, a leading multidisciplinary architectural practice, is pioneering a new approach to workflow that allows real-time rendering, collaborative VR and desktop virtualization.  Back
 
Topics:
Virtual Reality and Augmented Reality, Product & Building Design, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9415
Streaming:
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Abstract:
We'll talk about applying an LSTM-based trajectory forecasting framework to the problem of construction workers and equipment safety management, a problem with applications to activity forecasting, AEC industries, and AI smart cities. Our talk will ...Read More
Abstract:
We'll talk about applying an LSTM-based trajectory forecasting framework to the problem of construction workers and equipment safety management, a problem with applications to activity forecasting, AEC industries, and AI smart cities. Our talk will provide an overview of construction safety management, construction site visual data collection and pre-processing, and forecasting model architecture. We'll discuss our rationale for designing a final model based on characteristics of construction data, and show experimental results as well as ablation study results. We'll also show a demo or video of our safety-management software.  Back
 
Topics:
Product & Building Design, Intelligent Video Analytics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9424
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Abstract:
Our talk will describe the business and technical challenges posed by subsurface exploration for oil and gas and how the high-performance RiVA computing platform addresses these challenges. Oil and gas companies have struggled to find experts to ...Read More
Abstract:

Our talk will describe the business and technical challenges posed by subsurface exploration for oil and gas and how the high-performance RiVA computing platform addresses these challenges. Oil and gas companies have struggled to find experts to manage the complex systems needed for subsurface exploration. In addition, the large data sets these engineers require often take more than eight hours to load. We'll discuss RiVA, which was built to address problems with slow data transfers, and describe how it offers performance 30 times faster than other solutions and reduces deployment time from years to months. We'll cover the technologies that make our solution possible, including NVIDIA GPUs, Mechdyne TGX, and the Leostream Connection Broker. In addition, a RiVA customer will share challenges and show how deploying RiVA helped lower costs during deployment and production.

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Topics:
GPU Virtualization, Data Center and Cloud Infrastructure, Seismic and Geosciences
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9454
Streaming:
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Abstract:
While most industries have experienced growth due to rapid adoption of digital tools, productivity in architecture and construction has dropped since 2005. The industry's toolkit is limited and disjointed, imposing a ceiling on the capabilit ...Read More
Abstract:

While most industries have experienced growth due to rapid adoption of digital tools, productivity in architecture and construction has dropped since 2005. The industry's toolkit is limited and disjointed, imposing a ceiling on the capabilities of even the most talented designers. The result is lost time, wasted money, and an industry-wide foreclosing of creative possibility that affects the world around us. We'll discuss suite of tools developed and deployed by our team at SHoP Architects, and describe the pioneering workflows we're using to redefine the future of architecture.

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Topics:
Product & Building Design, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9457
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Abstract:
Learn how the capability of computationally lightweight augmented and mixed reality devices can be substantially enhanced using a remote rendering and streaming architecture, enabling a variety of impactful use cases of these technologies in the ener ...Read More
Abstract:
Learn how the capability of computationally lightweight augmented and mixed reality devices can be substantially enhanced using a remote rendering and streaming architecture, enabling a variety of impactful use cases of these technologies in the energy sector. NVIDIA GPUs make low-latency, collaborative streaming experiences possible on augmented and mixed reality devices through an efficient rendering and transcoding pipeline. We'll discuss technical challenges in platform development, lessons learned from adoption and utilization within Baker Hughes, a GE company, and use cases for enhanced augmented and mixed reality across the energy sector.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9496
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Abstract:
Training a deep-learning gaze estimator requires a massive, diverse, and high-quality training set, which is challenging to produce because it requires photographing subjects and manually labeling pupil position and gaze direction accurately. We'll ...Read More
Abstract:
Training a deep-learning gaze estimator requires a massive, diverse, and high-quality training set, which is challenging to produce because it requires photographing subjects and manually labeling pupil position and gaze direction accurately. We'll describe how we created anatomically informed eye and face 3D models for infrared illumination and rendering near-eye images annotated with accurate gaze labels. We use 4M synthetic eye images in combination with real-world images to train a near-eye gaze estimator for VR and AR headsets. Over a wide 40x30-degree field of view, the estimator achieves higher accuracy on real subjects than previous methods. The estimator uses an optimized network architecture that requires fewer convolutional layers than previous deep learning-based gaze trackers, achieving low latency on desktop and mobile hardware. In addition to gaze estimation, we'll show how to use the network for robust pupil estimation and accurate remote-gaze estimation.  Back
 
Topics:
Virtual Reality and Augmented Reality, Graphics and AI, AI and DL Research, Computer Vision
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9571
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Abstract:
We'll discuss our team's work to determine how GPU virtualization, 5G, and edge computing, together with cutting-edge hardware and software solutions, can make cloud AR/VR a reality. Our talk will cover how 5G will shift computing and data storage ...Read More
Abstract:
We'll discuss our team's work to determine how GPU virtualization, 5G, and edge computing, together with cutting-edge hardware and software solutions, can make cloud AR/VR a reality. Our talk will cover how 5G will shift computing and data storage to the cloud and enable new business models and commercial opportunities. We'll also talk about how 5G will enable high-resolution (4K or 8K) AR and VR, how these can revolutionize content consumption, and our role in making this possible.  Back
 
Topics:
Virtual Reality and Augmented Reality, GPU Virtualization, Telecommunications
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9620
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Abstract:
Learn about the fundamental expectations, planning, and implementation considerations for a VDI by Day/Compute by Night environment. We'll present a basic architecture featuring GPU virtualization and show how to apply the architecture to multiple d ...Read More
Abstract:
Learn about the fundamental expectations, planning, and implementation considerations for a VDI by Day/Compute by Night environment. We'll present a basic architecture featuring GPU virtualization and show how to apply the architecture to multiple domain types.  Back
 
Topics:
GPU Virtualization, Computer Aided Engineering
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9670
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Abstract:
We'll explain how virtual reality and deep learning allowed us to radically simplify and dramatically accelerate 3D asset creation for entertainment, education, and manufacturing. With MasterpieceVR software, one of the world's first for collaborat ...Read More
Abstract:
We'll explain how virtual reality and deep learning allowed us to radically simplify and dramatically accelerate 3D asset creation for entertainment, education, and manufacturing. With MasterpieceVR software, one of the world's first for collaborative 3D modeling, users can create 3D models without prior training, professionals can prototype 3D digital assets several times faster than traditional methods, and teams can co-create in real time. We'll explain how advances in deep learning with NVIDIA GPUs can make this process even simpler. In the coming years, users will be able to easily transform their visual ideas directly into 3D objects.  Back
 
Topics:
Virtual Reality and Augmented Reality, Virtual Reality and Augmented Reality, Animation and VFX, Deep Learning and AI Frameworks, Deep Learning and AI Frameworks
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9689
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Abstract:
We'll discuss how advancements in GPU technology, real-time ray tracing, and virtual reality technologies furthered the building design process of a global design firm. Our talk will trace the steps we took to move beyond earlier approaches ...Read More
Abstract:

We'll discuss how advancements in GPU technology, real-time ray tracing, and virtual reality technologies furthered the building design process of a global design firm. Our talk will trace the steps we took to move beyond earlier approaches to using digital technology in building design by adopting, planning, and implementing new technologies. We'll cover our firm's infrastructure and cloud technology, and conclude with a full reveal of how we deploy and embrace advanced technologies to enhance designs, enrich internal and client communication, and ultimately deliver buildings that further improve our communities.

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Topics:
Product & Building Design, Virtual Reality and Augmented Reality, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9696
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Abstract:
We'll discuss the process of building a portable, cinematic-grade volumetric camera system powered by machine learning and describe a suite of scalable cloud processing tools using NVIDIA GPUs. We'll explain how a customized build of Unreal Engine ...Read More
Abstract:
We'll discuss the process of building a portable, cinematic-grade volumetric camera system powered by machine learning and describe a suite of scalable cloud processing tools using NVIDIA GPUs. We'll explain how a customized build of Unreal Engine makes it possible to play volumetric videos in VR in real time. We will also outline how volumetric videos can be streamed online through Sketchfab OSGB and Facebook GLTF format, established platforms with millions of users. In addition, we'll cover how we minimized the number of cameras needed for texturing by up-rezing our source videos from 4k to 8k using a GAN pre-trained neural network. This let us deliver cinematic-quality volumetric videos without long processing times or huge data requirements.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9707
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Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy G ...Read More
Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.  Back
 
Topics:
Virtual Reality and Augmented Reality, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9717
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Abstract:
Learn how to distribute GPU workloads on the intelligent edge with Verizon. We'll describe how Verizon engineers developed GPU virtualization and management platforms to accelerate graphics, rendering, audio, and computer vision with edge networks. ...Read More
Abstract:
Learn how to distribute GPU workloads on the intelligent edge with Verizon. We'll describe how Verizon engineers developed GPU virtualization and management platforms to accelerate graphics, rendering, audio, and computer vision with edge networks. We'll share recent developments in the journey to 5G and the edge by describing cases studies and demonstrating edge-based APIs for rendering and inferencing.  Back
 
Topics:
GPU Virtualization, Virtual Reality and Augmented Reality, AI for Gaming, Telecommunications
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9741
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Abstract:
To meet the needs of today's distributed teams, many AEC firms are turning to virtualization to efficiently and securely run applications such as Autodesk Revit, AutoCAD, and Sketchup. Learn how this panel of AEC experts takes advantage of the lates ...Read More
Abstract:
To meet the needs of today's distributed teams, many AEC firms are turning to virtualization to efficiently and securely run applications such as Autodesk Revit, AutoCAD, and Sketchup. Learn how this panel of AEC experts takes advantage of the latest innovations of NVIDIA vGPU technology to exponentially speed rendering time, enable greater mobility, optimize resource consumption, reduce maintenance and management work, and increase productivity.  Back
 
Topics:
GPU Virtualization
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9814
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Abstract:
End-to-end machine learning workloads perform well using NVIDIA virtual GPUs in VMware vSphere. We'll discuss how to combine the performance of NVIDIA GPUs with manageability and scalability features and maximize GPU utilization for machine learning ...Read More
Abstract:
End-to-end machine learning workloads perform well using NVIDIA virtual GPUs in VMware vSphere. We'll discuss how to combine the performance of NVIDIA GPUs with manageability and scalability features and maximize GPU utilization for machine learning workloads using VMware and NVIDIA technology. We will outline end-to-end machine learning, including training, deploying for inferencing, and managing a production environment using VMware vSphere and VMware's Pivotal Kubernetes Service. NVIDIA Turing architecture is positioned for mixed-precision training and inferencing workloads. We'll describe ways to deploy GPU-Based workloads developed with machine learning frameworks like TensorFlow and Caffe2 by using VMware DirectPathIO and NVIDIA virtual GPU (vGPU). We'll also provide case studies that leverage vGPU scheduling options such as Equal Share, Fixed Share, and Best Effort, and illustrate their benefits with our performance study.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9815
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Abstract:
VDI users across multiple industries can now harness the power of the world's most advanced virtual workstation to enable increasingly demanding workflows. This session brings together graphics virtualization thought leaders and experts from ...Read More
Abstract:

VDI users across multiple industries can now harness the power of the world's most advanced virtual workstation to enable increasingly demanding workflows. This session brings together graphics virtualization thought leaders and experts from across the globe who have deep knowledge of NVIDIA virtual GPU architecture and years of experience implementing VDI across multiple hypervisors. Panelists will discuss how they transformed organizations, including how they leveraged multi-GPU support to boost GPU horsepower for photorealistic rendering and data-intensive simulation and how they used GPU-Accelerated deep learning or HPC VDI environments with ease using NGC containers.

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Topics:
GPU Virtualization
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9870
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Abstract:
The industry-standard graphics performance benchmark tool, SPECviewperf 13, provides valuable insight on GRID profile and Tesla graphic card selection for virtualizing high-performance graphics applications. Learn how Cisco technical marketing engine ...Read More
Abstract:
The industry-standard graphics performance benchmark tool, SPECviewperf 13, provides valuable insight on GRID profile and Tesla graphic card selection for virtualizing high-performance graphics applications. Learn how Cisco technical marketing engineers evaluate performance of converged and hyperconverged platforms with the full spectrum of NVIDIA Tesla GPUs on eight key applications on the two leading desktop broker vendors. We will share our methodology for scoring grid profile/Tesla GPU/server hardware platform combinations for each application in the performance tool. We'll also present our sizing recommendations for these widely used products based on the application user type.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9881
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Abstract:
Learn how to access a virtual workstation in five minutes and see demos of NVIDIA RTX platform, the latest in rendering technology, speeds up design and visualization workloads. We'll share customer examples and best practices for deploying and mana ...Read More
Abstract:
Learn how to access a virtual workstation in five minutes and see demos of NVIDIA RTX platform, the latest in rendering technology, speeds up design and visualization workloads. We'll share customer examples and best practices for deploying and managing cloud based virtual workstations. We'll also discuss rising doption of GPU-Accelerated cloud computing and touch on how NVIDIA Quadro Virtual Workstations running on NVIDIA's Pascal and Turing architectures deliver the workstation performance expected by professionals with the flexibility of the cloud.  Back
 
Topics:
GPU Virtualization, Data Center and Cloud Infrastructure
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9882
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Abstract:
With the growth in demand of Intelligent Video Analytics (IVA), NVIDIA virtual GPUs provides a secure solution while optimizing GPU utilization for inference-based deep learning applications for loss prevention, facial recognition, pose estimation, a ...Read More
Abstract:
With the growth in demand of Intelligent Video Analytics (IVA), NVIDIA virtual GPUs provides a secure solution while optimizing GPU utilization for inference-based deep learning applications for loss prevention, facial recognition, pose estimation, and many other use cases.  Back
 
Topics:
GPU Virtualization, Predictive Analytics for Retail
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9883
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Abstract:
The latest operating systems such as Windows 10 or Server 2016 include graphically rich features that require GPUs. Applications that run on these operating systems contribute to GPU consumption. We'll describe how GPUs are needed for traditional VD ...Read More
Abstract:
The latest operating systems such as Windows 10 or Server 2016 include graphically rich features that require GPUs. Applications that run on these operating systems contribute to GPU consumption. We'll describe how GPUs are needed for traditional VDI or any cloud-enabled desktop deployment to provide a best-in-class user experience. We'll discuss how we're working to answer questions about how to measure user experience, find the perfect protocol, figure out the ideal combination of remote protocol policies, and determine the best codec to fit each use case.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9884
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Abstract:
NVIDIA virtual GPU (vGPU) technology transformed VDI by delivering a GPU-accelerated user experience - indistinguishable from a physical desktop. Innovations in NVIDIA vGPU technology enable IT to virtualize a GPU to be shared amongst multiple ...Read More
Abstract:
NVIDIA virtual GPU (vGPU) technology transformed VDI by delivering a GPU-accelerated user experience - indistinguishable from a physical desktop. Innovations in NVIDIA vGPU technology enable IT to virtualize a GPU to be shared amongst multiple users, or enable a single user to harness the power of multiple GPUs in a VM. It can deliver powerful Quadro virtual workstations capable of running the most demanding applications, and more easily manage the VDI environment with GPU live migration. Virtualization increases data center efficiency  - enabling multiple workloads on a pool of graphics accelerated compute resources with NVIDIA T4. Join us to hear about the latest enhancements in NVIDIA vGPU.  In this session, you will hear directly from the vGPU product leadership team.  The discussion will include the latest vGPU release, RTX Server and the latest news on global cloud offerings.  We’ll also review how NVIDIA’s vGPU technology is driving innovation and new use cases.  Now you can access the power of an NVIDIA GPU from anywhere you are – from the data center, in the cloud, to any endpoint you choose. Learn about the NVIDIA virtual GPU technology that take your VDI to the next level.  
 
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Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9885
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Abstract:
Learn how HPE and NVIDIA are simplifying infrastructure and delivering extreme graphics and performance on the HPE SimpliVity HCI platform. We'll talk about EUC offerings and use cases for HPE SimpliVity with NVIDIA GPUs and highlight perfor ...Read More
Abstract:

Learn how HPE and NVIDIA are simplifying infrastructure and delivering extreme graphics and performance on the HPE SimpliVity HCI platform. We'll talk about EUC offerings and use cases for HPE SimpliVity with NVIDIA GPUs and highlight performance metrics achieved through industry-standard benchmarks.

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Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9886
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Abstract:
Modern workers expect a satisfying experience over any network from any device. IT admins want the flexibility to deliver workloads from their hypervisor or cloud of choice. And modern applications like Windows 10 are more graphic-intensive than ever ...Read More
Abstract:
Modern workers expect a satisfying experience over any network from any device. IT admins want the flexibility to deliver workloads from their hypervisor or cloud of choice. And modern applications like Windows 10 are more graphic-intensive than ever. Learn how Citrix and NVIDIA provide a superior a customer experience for graphic-accelerated virtual apps and desktops with true hypervisor and cloud flexibility. We'll discuss our latest innovations in graphics virtualization and describe other Citrix HDX innovations that enhance graphics remoting and optimize user experience.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9887
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Abstract:
Universities have increasing demand for Deep Learning/AI classrooms or labs but are constrained by cost and availability of physical classroom labs. Students require access to a lab 24x7 to work on projects and assignments and find that they have to ...Read More
Abstract:
Universities have increasing demand for Deep Learning/AI classrooms or labs but are constrained by cost and availability of physical classroom labs. Students require access to a lab 24x7 to work on projects and assignments and find that they have to wait for HPC clusters to be free when submitting their jobs for training. In the past, students and researchers are tethered and require expensive data scientist workstations. Virtual GPUs provide a highly secure, flexible, accessible solution to power AI and deep learning coursework and research. Learn how Nanjing University is using virtual vGPUs with NGC for teaching AI and Deep learning courses, empowering researchers with the GPU power they need, and providing students with mobility to do coursework anywhere. Similarly, discover how other universities are maximizing their data center resources by running VDI, HPC and AI workloads on common infrastructure and even how companies like Esri are using virtualized deep learning classes to educate their user base. Discover the benefits of vGPUs for AI and how you can setup your environment to achieve optimum performance, as well as the tools you can use to manage and monitor your environment as you scale.  Back
 
Topics:
GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9888
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Abstract:
We'll talk about how we achieved lower costs, better density, and guaranteed performance while migrating from legacy large-scale GPU passthrough VDI architecture to the latest NVIDIA vGPU solution. We'll also discuss our work delivering ...Read More
Abstract:

We'll talk about how we achieved lower costs, better density, and guaranteed performance while migrating from legacy large-scale GPU passthrough VDI architecture to the latest NVIDIA vGPU solution. We'll also discuss our work delivering remote workstations to subcontractors through our VDI solution for 6,000 concurrent users since 2014.

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Topics:
GPU Virtualization, Digital Product Design & Styling
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9889
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Abstract:
NVIDIA's virtual GPU software with Nutanix AHV is focused on end-user environments to meet the growing demand for GPU-Accelerated graphics. But this demand could lead to an oversubscribed private cloud because it blurs the lines between graphics and ...Read More
Abstract:
NVIDIA's virtual GPU software with Nutanix AHV is focused on end-user environments to meet the growing demand for GPU-Accelerated graphics. But this demand could lead to an oversubscribed private cloud because it blurs the lines between graphics and compute and breaks down infrastructure silos. We'll discuss how the ability to run VDI by day, compute by night helps achieve high utilization and ROI for large capital investments that would be underused when users go home at the end of the workday. Coupled with vGPU support for Tesla, this allows ML/AI workloads to leverage capital investment to drive better ROI and bring operational benefits of virtualization workloads to applications that have traditionally run bare-metal. We'll cover work done to make GPU configuration extremely simple and build general purpose infrastructure pods that offer high-performance storage on demand and improve business agility.  Back
 
Topics:
GPU Virtualization, Data Center and Cloud Infrastructure
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9890
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Abstract:
Learn how to build professional VR applications with novel hardware and software features provided by NVIDIA. We will cover the latest version of OpenGL multicast (aka VR SLI) as well as Turings new hardware features Multi View Rendering as well as V ...Read More
Abstract:
Learn how to build professional VR applications with novel hardware and software features provided by NVIDIA. We will cover the latest version of OpenGL multicast (aka VR SLI) as well as Turings new hardware features Multi View Rendering as well as Variable Rate Shading. This talk is intended for software developers, while some concepts are API independent, others focus on OpenGL and/or Vulkan.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9891
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Abstract:
We'll discuss how virtual reality and machine learning tools can help extract insights from large, complex datasets and help build effective storytelling. We'll explain why standard data analytics tools and techniques are no longer sufficient, and ...Read More
Abstract:
We'll discuss how virtual reality and machine learning tools can help extract insights from large, complex datasets and help build effective storytelling. We'll explain why standard data analytics tools and techniques are no longer sufficient, and discuss how AI-powered visual analytics with immersive environments provide a novel and robust framework for collaborative data exploration and understanding.  Back
 
Topics:
Virtual Reality and Augmented Reality, Deep Learning and AI Frameworks
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9902
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Abstract:
The trillion-dollar global construction industry suffers from chronic excess waste and critical labor shortages across the trades. VR platforms like NVIDIA's Holodeck can help solve these and other industry problems. Learn how Autodesk is partnering ...Read More
Abstract:
The trillion-dollar global construction industry suffers from chronic excess waste and critical labor shortages across the trades. VR platforms like NVIDIA's Holodeck can help solve these and other industry problems. Learn how Autodesk is partnering with NVIDIA to rethink immersive technology's role in the construction industry. We'll examine two powerful workflow strategies built to help construction teams make measurably better and faster decisions. Learn what's possible when you combine the flexibility of NVIDIA's Holodeck with a powerful data platform like Autodesk's Forge and BIM 360.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9906
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Abstract:
Learn about the plans of market leaders in streaming VR and AR content from the cloud in this panel discussion. From enterprise use cases to streaming VR to the 5G edge, panelists will describe the state-of-the-art and challenges to making XR tr ...Read More
Abstract:

Learn about the plans of market leaders in streaming VR and AR content from the cloud in this panel discussion. From enterprise use cases to streaming VR to the 5G edge, panelists will describe the state-of-the-art and challenges to making XR truly mobile.

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Topics:
Virtual Reality and Augmented Reality
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9914
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Abstract:
While XR technologies are revolutionizing design reviews and contextual access to relevant information as part of product design and development, the new frontier in XR is leveraging that same 3D information and visualizations downstream in the value ...Read More
Abstract:
While XR technologies are revolutionizing design reviews and contextual access to relevant information as part of product design and development, the new frontier in XR is leveraging that same 3D information and visualizations downstream in the value chain. In this panel discussion, well examine the idea of doing work in XR. Speaking with experts offering XR systems ranging from fundamental design software to providers of XR training applications, we will explore how XR is extending beyond design review and transforming a wide variety of different parts of the enterprise and value chain.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9915
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Abstract:
David Luebke, NVIDIAs VP of Graphics Research, will give his annual address on NVIDIAs vision for the future of virtual and augmented reality. Luebke will focus on recent and ongoing research happening within NVIDIA, ranging from foveated display, to ...Read More
Abstract:
David Luebke, NVIDIAs VP of Graphics Research, will give his annual address on NVIDIAs vision for the future of virtual and augmented reality. Luebke will focus on recent and ongoing research happening within NVIDIA, ranging from foveated display, to AI-powered gaze tracking, to ultra-lightweight prescription display optics, to technologies for Cloud VR beyond streaming pixels. Luebke will conclude by showcasing NVIDIAs latest developments in synthesizing virtual humans, and discuss how such technologies might be integrated with the demanding settings of virtual and augmented  reality.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9916
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Abstract:
VR is rapidly evolving. HMD resolution and field of view are increasing, VR content is becoming more detailed, and demand for more realistic and more immersive experiences continues to grow. As we march forward in the pursuit of ever-better VR, ...Read More
Abstract:

VR is rapidly evolving. HMD resolution and field of view are increasing, VR content is becoming more detailed, and demand for more realistic and more immersive experiences continues to grow. As we march forward in the pursuit of ever-better VR, how will we render fast enough to drive those higher resolution displays? How will we generate realistic content for enormous virtual worlds? How will we continue to enhance the quality and depth of immersion? In this panel, we'll cover topics such as human perception and neurophysiology, adaptive rendering strategies that focus compute power where it's needed, and deep learning-based synthesis for virtual models and environment. Learn how these components are being integrated to drive the future of VR.

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Topics:
Virtual Reality and Augmented Reality
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9935
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Abstract:
We'll discuss how we're leveraging GPU acceleration for AI applications used to model performance and monitor the health of smart cities. As concerns grow about aging infrastructure and environmental sustainability, integrated methods an ...Read More
Abstract:

We'll discuss how we're leveraging GPU acceleration for AI applications used to model performance and monitor the health of smart cities. As concerns grow about aging infrastructure and environmental sustainability, integrated methods and software tools are needed to facilitate infrastructure health monitoring, perform data-driven and model-centric analysis, and achieve cost-effective and carbon-efficient design, construction, and operation. Analyzing and modeling large-scale civil infrastructure is a computationally intensive and time-consuming task. We'll discuss a number of use cases for GPUs for AI applications such as sensor placement.

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Topics:
Product & Building Design, AI and DL Business Track (high level), Computer Aided Engineering
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9951
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Abstract:
Truly immersive virtual reality demands a display resolution and field of view that matches the human visual system. Although VR headsets continue to improve, meeting this challenge pushes the limits of per-frame computation time, bandwidth, power, a ...Read More
Abstract:
Truly immersive virtual reality demands a display resolution and field of view that matches the human visual system. Although VR headsets continue to improve, meeting this challenge pushes the limits of per-frame computation time, bandwidth, power, and heat. We'll discuss gaze-contingent rendering, which offers an equally immersive experience at a lower cost by taking advantage of the idiosyncrasies of human peripheral vision. The spatial resolution of human perception decreases rapidly as a function of eccentricity relative to center gaze, allowing a reduced fidelity image to be displayed in the periphery without the user noticing. We'll describe our psychophysical experiment to determine the latency requirements of such a system and discuss our findings showing that state-of-the-art rendering techniques with system latencies up to 50-70 milliseconds were undetectable at the 50 percent threshold level.  Back
 
Topics:
Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9960
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Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compile ...Read More
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Topics:
Rendering and Ray Tracing, Tools and Libraries, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9177
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Abstract:
We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and ...Read More
Abstract:

We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and Pixar USD to produce a high level of fidelity and realism. We will explain why we chose to develop a modern GPU rendering system and the advantage of using it in collaboration to RTX graphic cards.

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Topics:
Rendering and Ray Tracing, Animation and VFX, Graphics and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9197
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Abstract:
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRende ...Read More
Abstract:
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.  Back
 
Topics:
Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9298
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Abstract:
We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions ...Read More
Abstract:
We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9346
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Abstract:
What if you could scale your GPU rendering pipeline to near-limitless capacity? What would that mean for your studio? Learn how studios are using Amazon Elastic Compute Cloud (EC2) instances powered by NVIDIA GPU and AWS Thinkbox Deadline to help sca ...Read More
Abstract:
What if you could scale your GPU rendering pipeline to near-limitless capacity? What would that mean for your studio? Learn how studios are using Amazon Elastic Compute Cloud (EC2) instances powered by NVIDIA GPU and AWS Thinkbox Deadline to help scale their VFX and CG rendering pipelines, creating faster feedback cycles that result in artists spending more of their time focusing on creating content. Our talk focuses on rendering workloads combining Deadline (an AWS rendering pipeline management tool) and EC2 Spot for scalable cost-effective computing. Find out how studios are integrating their pipelines with AWS to realize the elasticity and scale provided by Amazon EC2, as well as how they intend to leverage AWS in the future to scale their superpowers.  Back
 
Topics:
Rendering and Ray Tracing, Animation and VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9439
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Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical ad ...Read More
Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical advances in the OptiX ray tracing engines in VMD, which are used for interactive ray tracing and in-situ and post-hoc visualization of petascale molecular dynamics simulations. We'll describe how to quickly and easily adapted the mature OptiX ray tracing engine in VMD to support RTX hardware acceleration using key language features of CUDA and C++ while maintaining full performance. We'll also share RTX ray tracing performance results for a range of visualization scenarios, including omnidirectional panoramic rendering for VR. In addition, we'll discuss ongoing work on interactive ray tracing of molecular dynamics trajectories (time series data) and easy deployment using NGC containers and Amazon EC2 AMIs.  Back
 
Topics:
Rendering and Ray Tracing, In-Situ and Scientific Visualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9589
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Abstract:
Learn about the latest features of Redshift, an NVIDIA GPU-Accelerated renderer that is redefining the industry's perception of GPU final-frame rendering. This talk is aimed at industry professionals and software developers who want to learn more ab ...Read More
Abstract:
Learn about the latest features of Redshift, an NVIDIA GPU-Accelerated renderer that is redefining the industry's perception of GPU final-frame rendering. This talk is aimed at industry professionals and software developers who want to learn more about GPU-Accelerated production-quality rendering.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9766
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Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tra ...Read More
Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9767
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Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, whic ...Read More
Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, which fully implements RTX acceleration and significantly improves compile times and support for NVIDIA's Turing RTX GPUs, including RT Cores. We'll also do a deep dive into some of the new features, providing code samples and integration tips.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9768
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Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward ph ...Read More
Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.  Back
 
Topics:
Rendering and Ray Tracing, Animation and VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9778
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Abstract:
We'll describe the latest advancements in our production renderer, V-Ray GPU, and discuss our real-time ray tracing engine, Project Lavina.
 
Topics:
Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9821
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Abstract:
We'll present our API extensions for real-time ray tracing in the Vulkan API.
 
Topics:
Rendering and Ray Tracing, AI for Gaming, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9833
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Abstract:
Ray tracing is a 50-year-old algorithm that is suddenly new again. While the film industry has embraced this rendering technique, until last year the idea of using it in an interactive setting was limited to high-end systems. With the introduction of ...Read More
Abstract:
Ray tracing is a 50-year-old algorithm that is suddenly new again. While the film industry has embraced this rendering technique, until last year the idea of using it in an interactive setting was limited to high-end systems. With the introduction of Microsoft's DirectX for ray tracing and NVIDIA's RTX GPUs, ray tracing is now viable and affordable for workstations and consumer systems. To help developers, NVIDIA collected 32 technical R&D articles into the new book, Ray Tracing Gems. As the book's editors, we'll quickly explain each article to help you achieve your rendering goals. When it is available, the book will be a free e-book as well as a hardback.  Back
 
Topics:
Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9872
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Abstract:
We'll discuss the Adobe Dimension renderer running on NVIDIA's new RTX hardware, a version of which we previewed last year at SIGGRAPH. We'll cover why we're making this investment and what opportunities we see for the design community as machine ...Read More
Abstract:
We'll discuss the Adobe Dimension renderer running on NVIDIA's new RTX hardware, a version of which we previewed last year at SIGGRAPH. We'll cover why we're making this investment and what opportunities we see for the design community as machine learning and real-time ray tracing make it into the design tools they use every day.  Back
 
Topics:
Rendering and Ray Tracing, AI and DL Business Track (high level)
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9873
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Abstract:
We'll discuss how to use MDL and the MDL SDK in a real-time ray tracing renderer. Our talk is based on experience with our own renderer at NVIDIA.
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9908
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Abstract:
We'll describe the Nucleus hardware platform, which combines eight NVIDIA GPUs in a single system to drive multi-channel displays. Nucleus is a new real-time 3D rendering platform that is able to handle demanding flight simulation applications, runn ...Read More
Abstract:
We'll describe the Nucleus hardware platform, which combines eight NVIDIA GPUs in a single system to drive multi-channel displays. Nucleus is a new real-time 3D rendering platform that is able to handle demanding flight simulation applications, running Aechelon Technology's pC-NOVA image generation engine. Employing up to 8 Quadro GPUs in a 4U Windows 10-based server, a single system can handle the same OpenGL and CUDA workload as an 8-server cluster with minimal performance degradation. We present challenges encountered and overcome during Nucleus development, including Quadro-specific features and OpenGL extensions enabling the platform. We'll also discuss lessons learned and opportunities for future improvement.  Back
 
Topics:
Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9224
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Abstract:
We'll discuss motivations for deploying multi-GPU solutions, which provide elegant solutions for a wide range of complex visualization solutions, from flight simulators to large display walls. Numerous methods are available for leveraging multi-GPU ...Read More
Abstract:
We'll discuss motivations for deploying multi-GPU solutions, which provide elegant solutions for a wide range of complex visualization solutions, from flight simulators to large display walls. Numerous methods are available for leveraging multi-GPU systems for real-time rendering and video playback. We'll detail the available methods and explain the advantages of each approach.  Back
 
Topics:
Real-Time Graphics, Video and Image Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9397
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Abstract:
Discover how more than 140 companies work together at the Khronos Group to create open, royalty-free standards that allow developers to access the power of GPUs and accelerate demanding compute, graphics, and AR/VR applications. We'll provide the la ...Read More
Abstract:
Discover how more than 140 companies work together at the Khronos Group to create open, royalty-free standards that allow developers to access the power of GPUs and accelerate demanding compute, graphics, and AR/VR applications. We'll provide the latest updates on several Khronos cross-platform standards, including OpenXR for portable AR and VR, the new-generation Vulkan GPU API, the SPIR-V standard intermediate language for parallel compute and graphics, glTF for efficient transmission of 3D assets, and OpenCL for parallel heterogeneous programming. We'll also offer insights into how these open standards are supported across NVIDIA's product families.  Back
 
Topics:
Real-Time Graphics, Virtual Reality and Augmented Reality, Tools and Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9840
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Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics su ...Read More
Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics such as mesh shading, interop between APIs, new instructions in GLSL, and SPIR-V.  Back
 
Topics:
Real-Time Graphics, Tools and Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9909
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Speakers:
 
Topics:
Real-Time Graphics, Virtual Reality and Augmented Reality, Graphics and AI, Rendering and Ray Tracing
Type:
Special Event
Event:
GTC Silicon Valley
Year:
2019
Session ID:
SE130561
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Abstract:
Learn how Microsoft is extending WebRTC to enable real-time, interactive 3D streaming from the cloud to any low-powered remote device. The purpose is to provide an open-source toolkit to enable industries to leverage remote cloud rendering in th ...Read More
Abstract:

Learn how Microsoft is extending WebRTC to enable real-time, interactive 3D streaming from the cloud to any low-powered remote device. The purpose is to provide an open-source toolkit to enable industries to leverage remote cloud rendering in their service and product pipelines. This is required for many industries in which the scale and complexity of 3D models, scenes, physics, and rendering is beyond the capabilities of a mobile device platform. We are extending the industry standard WebRTC framework to 3D scenarios such as mixed reality. We'll explain the work we did to realize the goal of delivering high-quality 3D applications to any client — web, mobile, desktop, and embedded. This is only possible using the NVIDIA NVENCODE pipeline for server-side rendering on the cloud.

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Topics:
Virtual Reality and Augmented Reality, General Interest
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9142
Streaming:
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Abstract:
We'll discuss how Microsoft and NVIDIA have partnered to bring a broad portfolio of GPU products to Azure to support the demands of the most bleeding-edge customers. Our talk will cover how Azuer's industry-leading accelerator technology, delivered ...Read More
Abstract:
We'll discuss how Microsoft and NVIDIA have partnered to bring a broad portfolio of GPU products to Azure to support the demands of the most bleeding-edge customers. Our talk will cover how Azuer's industry-leading accelerator technology, delivered in multiple formats, puts demanding applications in an environment in which needed resources available on demand. From high performance networking and storage, to AI-aware cluster management and job orchestration tools, Azure takes the work out of running high-performance workloads.  Back
 
Topics:
Data Center and Cloud Infrastructure, GPU Virtualization
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91017
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Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via ...Read More
Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via encoded hardware devices. We'll talk about how we're improving the quality of the real-time graphics, with a special attention to lighting. We will explain how we have started incorporating elements of real-time ray tracing into our platform, from a live link to Renderman XPU and our own Optix-based path tracer, as well as a hybrid approach based on DXR running inside Unity.  Back
 
Topics:
Animation and VFX, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9132
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Abstract:
Learn how recent achievements in machine learning, sensor fusion, and GPU computing make it possible to create a next-generation advanced driver-assistance systems experience. We'll showcase a software solution that creates real-time augmented reali ...Read More
Abstract:
Learn how recent achievements in machine learning, sensor fusion, and GPU computing make it possible to create a next-generation advanced driver-assistance systems experience. We'll showcase a software solution that creates real-time augmented reality for drivers while using vehicle sensors, map data, telematics, and navigation guidance with a set of advanced algorithms. Our approach augments drivers' visual reality with supplementary objects in real time, and works with output devices such as head unit displays, digital clusters, and head-up displays. We'll also examine the challenges of running advanced neural network models in real time on embedded hardware and explain solutions to overcome them.  Back
 
Topics:
AI Application Deployment and Inference, Virtual Reality and Augmented Reality, Autonomous Vehicles
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9169
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Abstract:
We'll discuss our work at Esri to reconstruct 3D building models from aerial LiDAR data with the help of deep neural networks. The value of accurate 3D building models for cities is hard to overestimate, but collecting and maintaining this data is l ...Read More
Abstract:
We'll discuss our work at Esri to reconstruct 3D building models from aerial LiDAR data with the help of deep neural networks. The value of accurate 3D building models for cities is hard to overestimate, but collecting and maintaining this data is labor-intensive, error-prone, and expensive. We teamed up with Miami-Dade County and NVIDIA to see if we could streamline this data-acquisition workflow or at least, make it more cost-effective. We used a Mask R-CNN model trained to detect and report instances of roof segments of various types. Our talk will cover data preparation and Mask R-CNN training and achieved precision. We'll also outline the inference architecture, the integration of TensorFlow and ArcGIS Pro 2.3, and the steps we used to reconstruct 3D building models from the predictions.  Back
 
Topics:
AI Application Deployment and Inference, Seismic and Geosciences, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9255
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Abstract:
We'll introduce the concept of quantum neural models that enable major leaps in performance and scene complexity by unifying geometry, materials, physics, and animation using machine learning and path tracing. We will also simplify and backpropagate ...Read More
Abstract:
We'll introduce the concept of quantum neural models that enable major leaps in performance and scene complexity by unifying geometry, materials, physics, and animation using machine learning and path tracing. We will also simplify and backpropagate this approach to existing rendering solutions, thus proposing significant and immediately applicable improvements in established pipelines.  Back
 
Topics:
Graphics and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9367
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Abstract:
Learn our solutions for increasing GPU resource utilization on an on-premise DGX-2 node and public clouds. In this talk we present our operational experiences of a set of multi-tenant deep learning workloads selected through an open competition. To h ...Read More
Abstract:
Learn our solutions for increasing GPU resource utilization on an on-premise DGX-2 node and public clouds. In this talk we present our operational experiences of a set of multi-tenant deep learning workloads selected through an open competition. To host them we use and extend the Backend.AI framework as the resource and computation manager. While tailored for both educational and research-oriented workloads, it offers a topology-aware multi-GPU resource scheduler combined with fractional GPU scaling implemented via API-level CUDA virtualization, achieving higher GPU utilization compared to vanilla setups.  Back
 
Topics:
Data Center and Cloud Infrastructure, GPU Virtualization, Deep Learning and AI Frameworks
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9406
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Abstract:
Learn about a building block to render ray-traced global illumination in real-time games. Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. Howev ...Read More
Abstract:
Learn about a building block to render ray-traced global illumination in real-time games. Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing information across vertices of paths classified as nearby. Although these contributions can be filtered in path space and beyond the first intersection, searching nearby paths is more expensive than filtering in screen space. We'll explain how we overcame this performance penalty by storing and looking up the required information in a hash map, using hash keys constructed from jittered and quantized information, such that only a single query may replace costly neighborhood searches.  Back
 
Topics:
AI for Gaming, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9462
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Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will ...Read More
Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will present how SIGHT, an exploratory visualization tool for large-scale atomistic datasets, leverages Web technologies and GPU based solutions for collaborative scientific visualization in HPC environments. Our approach includes a multi-streaming prototype that takes advantage of NvPipe for close to zero latency video compression and, NVIDIA Optix to generate simultaneous and independent user views, all to facilitate common analysis tasks in Materials Science.  Back
 
Topics:
In-Situ and Scientific Visualization, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9490
Streaming:
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Abstract:
Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? We'll discuss how NVIDIA Nsight Graphics provides tool ...Read More
Abstract:
Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? We'll discuss how NVIDIA Nsight Graphics provides tools to solve some of the most puzzling graphics rendering and performance problems. We'll walk you through through real-world examples that show how use NVIDIA's developer tools to solve these issues and more. Learn how to use the Frame Debugger to find those pesky rendering anomalies, and how to dig into the GPU performance metrics provided by the Range Profiler to decode your performance issues. We'll also cover how to harness GPU Trace to better understand how your application is utilizing the vast parallel computing resources of the shader units. Come ready to unleash your inner GPU Ninja!  Back
 
Topics:
Tools and Libraries, Performance Optimization, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9661
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Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users ...Read More
Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users how to easily set up their own pipelines in ParaView to leverage these technologies, and highlight applications in large-scale and in situ visualization.  Back
 
Topics:
In-Situ and Scientific Visualization, Rendering and Ray Tracing, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9697
Streaming:
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Abstract:
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considera ...Read More
Abstract:
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considerations, debugging, profiling performance, and optimizing GPU-Based code for fastest throughput using Tensor Core acceleration. This talk is aimed at application programmers and other AI practitioners, but it should be accessible to program designers and project managers interested in incorporating AI features into their products.  Back
 
Topics:
AI for Gaming, AI Application Deployment and Inference, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9765
Streaming:
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Abstract:
Learn how to deploy deep learning applications for multi-tenant environments based on KVM. These virtual machines (VM) can be created with simple commands and are tuned for optimal DL performance leveraging underlying NVSwitches, NVLINKs, and NVIDIA ...Read More
Abstract:
Learn how to deploy deep learning applications for multi-tenant environments based on KVM. These virtual machines (VM) can be created with simple commands and are tuned for optimal DL performance leveraging underlying NVSwitches, NVLINKs, and NVIDIA GPUs. We'll show examples for creating, launching, and managing multiple GPU VMs.  Back
 
Topics:
Data Center and Cloud Infrastructure, GPU Virtualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9893
Streaming:
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Abstract:
We'll provide a deep dive into implementing irradiance fields with moment visibility for local and cloud rendering using RTX. This is a real-time, fully dynamic diffuse global illumination solution that prevents light leaks and screen-space noise. T ...Read More
Abstract:
We'll provide a deep dive into implementing irradiance fields with moment visibility for local and cloud rendering using RTX. This is a real-time, fully dynamic diffuse global illumination solution that prevents light leaks and screen-space noise. The technology can operate on local GI on a Turing GPU for PC games or a streaming cloud GI from a Turing-powered server for VR and mobile gaming.  Back
 
Topics:
AI for Gaming, Data Center and Cloud Infrastructure, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9900
Streaming:
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Abstract:
We'll examine the potential for spatial computing and machine learning to reintroduce people to the physical potential of their bodies by focusing on Embody, MAP Lab's 2019 Sundance premiere. Inspired by movement traditions such as aikid ...Read More
Abstract:

We'll examine the potential for spatial computing and machine learning to reintroduce people to the physical potential of their bodies by focusing on Embody, MAP Lab's 2019 Sundance premiere. Inspired by movement traditions such as aikido, yoga, and dance, Embody is a social VR experience that uses visual metaphor and encouragement from teachers and friends to bring about coordinated body movement. We'll explain how this experience, which is piloted entirely by body movement and position, reclaims the body's potential inside the digital landscape. Users prompt each other with conversation, mirroring, and environmental channeling to step together through physical sequences designed to center, balance, extend, and strengthen. We hope players who experience Embody will be reminded of their deep physical potential and remember that the body is a flexible tool and able to change (http://www.sundance.org/projects/embody).

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Topics:
Animation and VFX, Virtual Reality and Augmented Reality, AI for Gaming
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9903
Streaming:
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Abstract:
We'll focus on the intersection of Quadro professional graphics and AI, and how they are remaking production workflows across industries such as manufacturing; media and entertainment, and architecture, engineering, and construction. Learn how Quadr ...Read More
Abstract:
We'll focus on the intersection of Quadro professional graphics and AI, and how they are remaking production workflows across industries such as manufacturing; media and entertainment, and architecture, engineering, and construction. Learn how Quadro RTX features such as real-time ray tracing and advanced shading are being augmented and extended by NVIDIA's NGX technology and developer tools, which are transforming Quadro professional graphics from a tool to an active assistant for professional users. We'll also discuss the impact of generative design, additive manufacturing, and next-generation VR and AR technology.  Back
 
Topics:
Graphics and AI, Rendering and Ray Tracing
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9969
Streaming:
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Abstract:
Join a special presentation from our 2018-2019 Graduate Fellowship recipients to learn what's next from the world of research and academia. Sponsored projects involve a variety of technical challenges, including topics such as 3D scene understanding ...Read More
Abstract:
Join a special presentation from our 2018-2019 Graduate Fellowship recipients to learn what's next from the world of research and academia. Sponsored projects involve a variety of technical challenges, including topics such as 3D scene understanding, new programming models for tensor computations, HPC physics simulations for astrophysics, deep learning algorithms for AI natural language learning, and cancer diagnosis. We believe that theses students will lead the future in our industry and we're proud to support the 2018-2019 NVIDIA Graduate Fellows. For more information on the NVIDIA Graduate Fellowship program, visit www.nvidia.com/en-us/research/graduate-fellowships.  Back
 
Topics:
AI and DL Research, Virtual Reality and Augmented Reality, Graphics and AI, Computational Biology and Chemistry, Computer Vision
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9976
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Abstract:
Well talk about data exploration and how its enabling next-generation buildings. Well describe how were using a mesh-based server application to tackle the building industrys headaches, and how GPU acceleration with Python allows us to perform large ...Read More
Abstract:
Well talk about data exploration and how its enabling next-generation buildings. Well describe how were using a mesh-based server application to tackle the building industrys headaches, and how GPU acceleration with Python allows us to perform large calculations. Our data scraping and data wrangling processes include geometrical transformation functions, high-level matrix multiplication, proximity search algorithm in quadtree structures, and advanced topological functions. Well explain how we use GPUs to train a neural network to accurately classify information within a building to create a clean and exploitable data model, a task thats impossible using the actual systems. Well also cover how this application benefits architects, technical coordinators, project owners, and others by increasing control accuracy and optimizing time and costs.  Back
 
Topics:
Computer Aided Engineering, Product & Building Design, Additive Manufacturing, Digital Product Design & Styling
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91014
Streaming:
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Abstract:
Todays Internet of Things (IoT) has evolved into the Internet of Experiences where autonomous products and connected devices are integrating more and more software to digitally connect to the physical world around them, blending together to beco ...Read More
Abstract:

Todays Internet of Things (IoT) has evolved into the Internet of Experiences where autonomous products and connected devices are integrating more and more software to digitally connect to the physical world around them, blending together to become part of a living experience shaped by interactions between products, nature and life. To make them seamlessly work together, industrial companies, along with their ecosystem, are looking for the ability to virtually co-design and simulate systems of systems, embedded systems and software architectures across industries, shorten design and engineering innovation cycles through automation and systematic reuse of existing data lakes for the training of Cognitive Augmented Companions. 3DEXPERIENCE CATIA is operating the shift from traditional Computer Aided Design towards Cognitive Augmented Design where a seamless collaboration between engineers and AI-powered Design solutions empower our users with Know How reaching far beyond their initial domain of expertise.  Combined with Systems Engineering solutions, this paradigm shift enables organizations to first focus on the challenges to solve and then to quickly and easily evaluate requests for new system variants, that reduces the overall development cost thanks to an open and extensible development platform a platform that fully integrates cross-discipline modeling, simulation, verification and business process support needed for developing simple to sophisticated cyber-physical systems.  In this presentation, we will illustrate how the Cognitive Augmented solutions could support engineers to design GPU enabled intelligent systems while relying themselves on the use of AIs powered by accelerated computing.

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Topics:
Computer Aided Engineering, Product & Building Design, Additive Manufacturing, Digital Product Design & Styling
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91032
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Abstract:
Designing a new airplane interior is hard enough. Imagine trying to render something that complex to show your manager or clients. We'll talk about how we use SOLIDWORKS Visualize, powered by NVIDIA's Iray render engine, and NVIDIA's new AI-Accele ...Read More
Abstract:
Designing a new airplane interior is hard enough. Imagine trying to render something that complex to show your manager or clients. We'll talk about how we use SOLIDWORKS Visualize, powered by NVIDIA's Iray render engine, and NVIDIA's new AI-Accelerated Denoiser to accelerate the design process and deliver photo-quality images and animations 10x faster than before.  Back
 
Topics:
Digital Product Design & Styling, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9706
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Abstract:
KeyShot is widely used in industrial design to visualize products for design evaluations, marketing images, technical illustrations, and more. We'll discuss our experience integrating RTX support into KeyShot. We'll explain why we decided to use RT ...Read More
Abstract:
KeyShot is widely used in industrial design to visualize products for design evaluations, marketing images, technical illustrations, and more. We'll discuss our experience integrating RTX support into KeyShot. We'll explain why we decided to use RTX and outline the technical design decisions we made to provide the best experience for our users.  Back
 
Topics:
Digital Product Design & Styling, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9923
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Abstract:
PBR materials have widely been adopted in real-time rendering engines because of their user-friendliness and high quality. But adoption has been weaker for ray tracing engines because PBR materials do not model effects indispensable for high-quality ...Read More
Abstract:
PBR materials have widely been adopted in real-time rendering engines because of their user-friendliness and high quality. But adoption has been weaker for ray tracing engines because PBR materials do not model effects indispensable for high-quality rendering. Businesses need consistent rendering between real-time and ray tracing engines, especially with the rise of ray tracing in real-time engines via NVIDIA RTX. We'll discuss an extended PBR material that expands the industry-standard PBR GGX. Our talk will cover details of the new material and demonstrate results from Dassault Systemes' OpenGL, WebGL and CUDA-based ray tracing engines. We'll also highlight its use in Allegorithmic Substance designer, XRite AxF, NVIDIA MDL distiller, and Dassault Systemes' software such as 3DEXPERIENCE Platform, SOLIDWORKS Visualize, and 3DEXCITE DELTAGEN.  Back
 
Topics:
Digital Product Design & Styling, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9949
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Abstract:
Global enterprises need to compress analysis time frames to update the business in real-time, a process called active analytics. We will discuss and demo how to bring together the key elements of an active analytics architecture, including histo ...Read More
Abstract:

Global enterprises need to compress analysis time frames to update the business in real-time, a process called active analytics. We will discuss and demo how to bring together the key elements of an active analytics architecture, including historical, streaming, and graph analytics, location intelligence, and machine learning for predictive analytics.

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Topics:
Finance - Accelerated Analytics, GPU Virtualization
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91001
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Abstract:
We'll discuss our work on mission display computers, which play an important role in imaging applications such as digital moving maps, 360° situational awareness, surveillance, embedded training, and degraded visual environments. These s ...Read More
Abstract:

We'll discuss our work on mission display computers, which play an important role in imaging applications such as digital moving maps, 360° situational awareness, surveillance, embedded training, and degraded visual environments. These systems are designed with advanced graphics capability to drive multiple independent displays with video from multiple sources. The display video can be a input from multiple sensors, generated digital map video, symbology, and metadata information from a variety of sources. This information is overlaid to provide instantaneous independent views. We'll explain our flexible mission display computer design, which uses four VPX2-1220 single board computers modules and a video mixer with an NVIDIA Pascal-based VPX3U-P5000-SDI-8IO module. The GPU-Based mixer provides increased programmability and versatility to the video capabilities required of a mission display computer.

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Topics:
Video and Image Processing, Performance Optimization, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9377
Streaming:
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