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GTC ON-DEMAND

Topic(s) Filter: Animation & VFX, Graphics and AI, Real-Time Graphics, Rendering & Ray Tracing
Presentation
Media
Abstract:
RED will discuss how its R3D SDK can be used to make 8K workflow effortless, including up to 10x faster transcoding and real-time playback performance of 8K digital footage within applications. We'll discuss some of the challenges RED engineers face ...Read More
Abstract:
RED will discuss how its R3D SDK can be used to make 8K workflow effortless, including up to 10x faster transcoding and real-time playback performance of 8K digital footage within applications. We'll discuss some of the challenges RED engineers faced in achieving real-time and how NVIDIA's technologies enabled us to overcome those challenges. We will also walk through the process of integrating RED's R3D SDK into your application to take full advantage of the improved image pipeline for processing 8K footage.   Back
 
Topics:
Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91041
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Abstract:
Legacy production methods can't keep up with the global nature of content creation. Studios need to operate where tax incentives are offered, and artist talent may be located anywhere in the world. A Virtual Studio lets you deploy resources ...Read More
Abstract:

Legacy production methods can't keep up with the global nature of content creation. Studios need to operate where tax incentives are offered, and artist talent may be located anywhere in the world. A Virtual Studio lets you deploy resources where and when you need them in a matter of minutes, rather than weeks, so you can ramp up and down as production ebbs and flows. Virtual Studios are fueled by GPUs, which provide artists and engineers with both a powerful virtual workstation and the ability to accelerate renders and simulations, both locally and distributed across clusters. On the cloud, you're able to visualize and manipulate massive datasets that would be difficult or even impossible to achieve on traditional hardware. This session examines the benefits, strategies, and challenges of building a Virtual Studio on Google Cloud Platform, powered by NVIDIA GPUs.

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Topics:
Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91042
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Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via ...Read More
Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via encoded hardware devices. We'll talk about how we're improving the quality of the real-time graphics, with a special attention to lighting. We will explain how we have started incorporating elements of real-time ray tracing into our platform, from a live link to Renderman XPU and our own Optix-based path tracer, as well as a hybrid approach based on DXR running inside Unity.  Back
 
Topics:
Animation & VFX, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9132
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Abstract:
We'll introduce the concept of quantum neural models that enable major leaps in performance and scene complexity by unifying geometry, materials, physics, and animation using machine learning and path tracing. We will also simplify and backpropagate ...Read More
Abstract:
We'll introduce the concept of quantum neural models that enable major leaps in performance and scene complexity by unifying geometry, materials, physics, and animation using machine learning and path tracing. We will also simplify and backpropagate this approach to existing rendering solutions, thus proposing significant and immediately applicable improvements in established pipelines.  Back
 
Topics:
Graphics and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9367
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Abstract:
We'll discuss a deep-learning approach that takes as an input a few images of a scene and synthesizes new views as seen from virtual cameras. This could be used to generate videos such as camera flyby videos, or simply a view of the scene from a new ...Read More
Abstract:
We'll discuss a deep-learning approach that takes as an input a few images of a scene and synthesizes new views as seen from virtual cameras. This could be used to generate videos such as camera flyby videos, or simply a view of the scene from a new location. Despite several novel view synthesis approaches, the quality of resulting images quickly degrades when the virtual camera moves significantly with respect to the input images due to increasing depth uncertainty and disocclusions. We'll describe how we cast this problem as one of depth probability estimation for the novel view, image synthesis, and conditional image refinement. We'll also cover traditional and deep learning-based depth estimation, issues with warping-based novel view synthesis methods, and how depth information can be used to refine the quality of synthesized images.  Back
 
Topics:
Animation & VFX, Computer Vision, Video & Image Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9576
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Abstract:
We'll examine the potential for spatial computing and machine learning to reintroduce people to the physical potential of their bodies by focusing on Embody, MAP Lab's 2019 Sundance premiere. Inspired by movement traditions such as aikid ...Read More
Abstract:

We'll examine the potential for spatial computing and machine learning to reintroduce people to the physical potential of their bodies by focusing on Embody, MAP Lab's 2019 Sundance premiere. Inspired by movement traditions such as aikido, yoga, and dance, Embody is a social VR experience that uses visual metaphor and encouragement from teachers and friends to bring about coordinated body movement. We'll explain how this experience, which is piloted entirely by body movement and position, reclaims the body's potential inside the digital landscape. Users prompt each other with conversation, mirroring, and environmental channeling to step together through physical sequences designed to center, balance, extend, and strengthen. We hope players who experience Embody will be reminded of their deep physical potential and remember that the body is a flexible tool and able to change (http://www.sundance.org/projects/embody).

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Topics:
Animation & VFX, Virtual Reality & Augmented Reality, Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9903
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Abstract:
During this session you will learn how Digital Domain and Nvidia create compelling digital characters that are used for feature films and real-time performance events. You will learn the history of some digital characters from our library and see com ...Read More
Abstract:
During this session you will learn how Digital Domain and Nvidia create compelling digital characters that are used for feature films and real-time performance events. You will learn the history of some digital characters from our library and see compelling behind the scenes footage. From Tupac at Coachella to the machine learning algorithms that helped drive Thanos, Digital Domain is pioneering how we use machine learning to drive real-time performances, both on-stage and off.  Back
 
Topics:
Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9910
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Abstract:
Generative methods allow a computer to automatically distill the essence of a dataset and then produce novel examples that are indistinguishable from the original data. That's the promise, but getting there has been difficult. This talk focu ...Read More
Abstract:

Generative methods allow a computer to automatically distill the essence of a dataset and then produce novel examples that are indistinguishable from the original data. That's the promise, but getting there has been difficult. This talk focuses on recent advances in generative adversarial networks (GAN), describing ideas that have finally enabled the synthesis of credible high-resolution images. It also covers recent work by NVIDIA (StyleGAN) that makes the image generation more controllable by borrowing ideas from style transfer literature, and also leads to an interesting, unsupervised separation of high-level attributes (e.g. pose or identity in case of human faces) and inconsequential variation in the images (exact placement of hair, etc.).

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Topics:
Animation & VFX, AI & Deep Learning Research
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9952
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Abstract:
We'll discuss the challenges of the GPU/DRAM bandwidth in high-performance systems. Graphics memory is a key differentiator for addressing these challenges in AI in areas that from the data center to the smart edge. We'll compare discrete GDDR memo ...Read More
Abstract:
We'll discuss the challenges of the GPU/DRAM bandwidth in high-performance systems. Graphics memory is a key differentiator for addressing these challenges in AI in areas that from the data center to the smart edge. We'll compare discrete GDDR memory and high-bandwidth memory to identify solution space for these options. We'll also discuss how applications in graphics, HPC, and AI benefit from more bandwidth during presentations at the Micron booth on the exhibit floor.  Back
 
Topics:
Graphics and AI, HPC and AI
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9968
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Abstract:
We'll focus on the intersection of Quadro professional graphics and AI, and how they are remaking production workflows across industries such as manufacturing; media and entertainment, and architecture, engineering, and construction. Learn how Quadr ...Read More
Abstract:
We'll focus on the intersection of Quadro professional graphics and AI, and how they are remaking production workflows across industries such as manufacturing; media and entertainment, and architecture, engineering, and construction. Learn how Quadro RTX features such as real-time ray tracing and advanced shading are being augmented and extended by NVIDIA's NGX technology and developer tools, which are transforming Quadro professional graphics from a tool to an active assistant for professional users. We'll also discuss the impact of generative design, additive manufacturing, and next-generation VR and AR technology.  Back
 
Topics:
Graphics and AI, Rendering & Ray Tracing
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9969
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Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compile ...Read More
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Topics:
Rendering & Ray Tracing, Tools & Libraries, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9177
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Abstract:
We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and ...Read More
Abstract:

We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and Pixar USD to produce a high level of fidelity and realism. We will explain why we chose to develop a modern GPU rendering system and the advantage of using it in collaboration to RTX graphic cards.

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Topics:
Rendering & Ray Tracing, Animation & VFX, Graphics and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9197
Streaming:
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Abstract:
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRende ...Read More
Abstract:
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.  Back
 
Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9298
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Abstract:
We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions ...Read More
Abstract:
We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9346
Streaming:
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Abstract:
What if you could scale your GPU rendering pipeline to near-limitless capacity? What would that mean for your studio? Learn how studios are using Amazon Elastic Compute Cloud (EC2) instances powered by NVIDIA GPU and AWS Thinkbox Deadline to help sca ...Read More
Abstract:
What if you could scale your GPU rendering pipeline to near-limitless capacity? What would that mean for your studio? Learn how studios are using Amazon Elastic Compute Cloud (EC2) instances powered by NVIDIA GPU and AWS Thinkbox Deadline to help scale their VFX and CG rendering pipelines, creating faster feedback cycles that result in artists spending more of their time focusing on creating content. Our talk focuses on rendering workloads combining Deadline (an AWS rendering pipeline management tool) and EC2 Spot for scalable cost-effective computing. Find out how studios are integrating their pipelines with AWS to realize the elasticity and scale provided by Amazon EC2, as well as how they intend to leverage AWS in the future to scale their superpowers.  Back
 
Topics:
Rendering & Ray Tracing, Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9439
Streaming:
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Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical ad ...Read More
Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical advances in the OptiX ray tracing engines in VMD, which are used for interactive ray tracing and in-situ and post-hoc visualization of petascale molecular dynamics simulations. We'll describe how to quickly and easily adapted the mature OptiX ray tracing engine in VMD to support RTX hardware acceleration using key language features of CUDA and C++ while maintaining full performance. We'll also share RTX ray tracing performance results for a range of visualization scenarios, including omnidirectional panoramic rendering for VR. In addition, we'll discuss ongoing work on interactive ray tracing of molecular dynamics trajectories (time series data) and easy deployment using NGC containers and Amazon EC2 AMIs.  Back
 
Topics:
Rendering & Ray Tracing, In-Situ & Scientific Visualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9589
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Abstract:
Learn about the latest features of Redshift, an NVIDIA GPU-Accelerated renderer that is redefining the industry's perception of GPU final-frame rendering. This talk is aimed at industry professionals and software developers who want to learn more ab ...Read More
Abstract:
Learn about the latest features of Redshift, an NVIDIA GPU-Accelerated renderer that is redefining the industry's perception of GPU final-frame rendering. This talk is aimed at industry professionals and software developers who want to learn more about GPU-Accelerated production-quality rendering.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9766
Streaming:
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Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tra ...Read More
Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9767
Streaming:
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Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, whic ...Read More
Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, which fully implements RTX acceleration and significantly improves compile times and support for NVIDIA's Turing RTX GPUs, including RT Cores. We'll also do a deep dive into some of the new features, providing code samples and integration tips.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9768
Streaming:
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Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward ph ...Read More
Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.  Back
 
Topics:
Rendering & Ray Tracing, Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9778
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Abstract:
We'll describe the latest advancements in our production renderer, V-Ray GPU, and discuss our real-time ray tracing engine, Project Lavina.
 
Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9821
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Abstract:
We'll present our API extensions for real-time ray tracing in the Vulkan API.
 
Topics:
Rendering & Ray Tracing, Gaming and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9833
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Abstract:
Ray tracing is a 50-year-old algorithm that is suddenly new again. While the film industry has embraced this rendering technique, until last year the idea of using it in an interactive setting was limited to high-end systems. With the introduction of ...Read More
Abstract:
Ray tracing is a 50-year-old algorithm that is suddenly new again. While the film industry has embraced this rendering technique, until last year the idea of using it in an interactive setting was limited to high-end systems. With the introduction of Microsoft's DirectX for ray tracing and NVIDIA's RTX GPUs, ray tracing is now viable and affordable for workstations and consumer systems. To help developers, NVIDIA collected 32 technical R&D articles into the new book, Ray Tracing Gems. As the book's editors, we'll quickly explain each article to help you achieve your rendering goals. When it is available, the book will be a free e-book as well as a hardback.  Back
 
Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9872
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Abstract:
We'll discuss the Adobe Dimension renderer running on NVIDIA's new RTX hardware, a version of which we previewed last year at SIGGRAPH. We'll cover why we're making this investment and what opportunities we see for the design community as machine ...Read More
Abstract:
We'll discuss the Adobe Dimension renderer running on NVIDIA's new RTX hardware, a version of which we previewed last year at SIGGRAPH. We'll cover why we're making this investment and what opportunities we see for the design community as machine learning and real-time ray tracing make it into the design tools they use every day.  Back
 
Topics:
Rendering & Ray Tracing, AI & Deep Learning Business Track (High Level)
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9873
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Abstract:
We'll discuss how to use MDL and the MDL SDK in a real-time ray tracing renderer. Our talk is based on experience with our own renderer at NVIDIA.
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9908
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Abstract:
We'll describe the Nucleus hardware platform, which combines eight NVIDIA GPUs in a single system to drive multi-channel displays. Nucleus is a new real-time 3D rendering platform that is able to handle demanding flight simulation applications, runn ...Read More
Abstract:
We'll describe the Nucleus hardware platform, which combines eight NVIDIA GPUs in a single system to drive multi-channel displays. Nucleus is a new real-time 3D rendering platform that is able to handle demanding flight simulation applications, running Aechelon Technology's pC-NOVA image generation engine. Employing up to 8 Quadro GPUs in a 4U Windows 10-based server, a single system can handle the same OpenGL and CUDA workload as an 8-server cluster with minimal performance degradation. We present challenges encountered and overcome during Nucleus development, including Quadro-specific features and OpenGL extensions enabling the platform. We'll also discuss lessons learned and opportunities for future improvement.  Back
 
Topics:
Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9224
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Abstract:
We'll discuss motivations for deploying multi-GPU solutions, which provide elegant solutions for a wide range of complex visualization solutions, from flight simulators to large display walls. Numerous methods are available for leveraging multi-GPU ...Read More
Abstract:
We'll discuss motivations for deploying multi-GPU solutions, which provide elegant solutions for a wide range of complex visualization solutions, from flight simulators to large display walls. Numerous methods are available for leveraging multi-GPU systems for real-time rendering and video playback. We'll detail the available methods and explain the advantages of each approach.  Back
 
Topics:
Real-Time Graphics, Video & Image Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9397
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Abstract:
Discover how more than 140 companies work together at the Khronos Group to create open, royalty-free standards that allow developers to access the power of GPUs and accelerate demanding compute, graphics, and AR/VR applications. We'll provide the la ...Read More
Abstract:
Discover how more than 140 companies work together at the Khronos Group to create open, royalty-free standards that allow developers to access the power of GPUs and accelerate demanding compute, graphics, and AR/VR applications. We'll provide the latest updates on several Khronos cross-platform standards, including OpenXR for portable AR and VR, the new-generation Vulkan GPU API, the SPIR-V standard intermediate language for parallel compute and graphics, glTF for efficient transmission of 3D assets, and OpenCL for parallel heterogeneous programming. We'll also offer insights into how these open standards are supported across NVIDIA's product families.  Back
 
Topics:
Real-Time Graphics, Virtual Reality & Augmented Reality, Tools & Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9840
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Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics su ...Read More
Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics such as mesh shading, interop between APIs, new instructions in GLSL, and SPIR-V.  Back
 
Topics:
Real-Time Graphics, Tools & Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9909
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Speakers:
 
Topics:
Real-Time Graphics, Virtual Reality & Augmented Reality, Graphics and AI, Rendering & Ray Tracing
Type:
Special Event
Event:
GTC Silicon Valley
Year:
2019
Session ID:
SE130561
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Abstract:
Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering ti ...Read More
Abstract:

Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering times using VRay Next and Unreal Engine. We will share our evolutionary path to better rendering solutions, initial challenges with RTX and current workflow through case studies. This session will be of interest to attendees with basic understanding of visualization workflows.

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Topics:
Product & Building Design, GPU Virtualization, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9184
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Abstract:
We'll provide an overview of new techniques developed by ZeroLight using NVIDIA's Volta and Turing GPUs to enhance real-time 3D visualization in the automotive industry for compelling retail experiences. We'll cover the challenges in ...Read More
Abstract:

We'll provide an overview of new techniques developed by ZeroLight using NVIDIA's Volta and Turing GPUs to enhance real-time 3D visualization in the automotive industry for compelling retail experiences. We'll cover the challenges involved in integrating real-time ray-traced reflections at 60fps in 4k and how future developments using DXR and NVIDIA RTX will enable improvements to both graphics and performance. We'll also discuss the challenges to achieving state-of-the-art graphical quality in virtual reality. Specifically, we'll explain how the team created a compelling commercial VR encounter using StarVR One and its eye-tracking capabilities for foveated rendering.

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Topics:
Virtual Reality & Augmented Reality, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9209
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Abstract:
Large AEC projects involve complex structure design and validation tools but also benefit from High-end Visualization and VR for proper scale-one immersion and volume apprehension. CADMakers has been one of the very early adopters of Dassault Sy ...Read More
Abstract:

Large AEC projects involve complex structure design and validation tools but also benefit from High-end Visualization and VR for proper scale-one immersion and volume apprehension. CADMakers has been one of the very early adopters of Dassault Systemes 3DEXPERIENCE that combines the legacy of over 20 years of CATIA CAD excellence with advanced rendering materials support and native VR immersion without the need to use other external tools. This presentation will provide an unique inside view into todays and future possibilities of decision making in building design, leveraging the power of integrated Virtual Reality and Visualization experiences that happen directly in the CAD software tools of the 3DEXPERIENCE platform. The talk will present some of the latest GPU intensive 3DEXPERIENCE platform achievements at CADMakers, including how the platform is being used for building construction simulation, visual High-End Material validation for realistic AEC design review but also actual VR usages showing the different graphics performance gains obtained with large AEC projects, as well as how VR SLI allows enabling 90FPS immersion for multi-user multi-location VR reviews. Talk will be presented with actual AEC dataset used by CADMakers for some of their buildings designed with 3DEXPERIENCE.

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Topics:
Virtual Reality & Augmented Reality, Product & Building Design, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9388
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Abstract:
We'll discuss the processes and challenges of designing some of the world's most complex buildings and how adopting emerging technology can transform the design process. We'll explain how we're using NVIDIA Quaddro and RTX technologies to more ef ...Read More
Abstract:
We'll discuss the processes and challenges of designing some of the world's most complex buildings and how adopting emerging technology can transform the design process. We'll explain how we're using NVIDIA Quaddro and RTX technologies to more efficiently manage collaboration and workflow for major international construction projects involving teams across the globe, and discuss how we're helping architects and engineers design buildings faster and more collaboratively. KPF, a leading multidisciplinary architectural practice, is pioneering a new approach to workflow that allows real-time rendering, collaborative VR and desktop virtualization.  Back
 
Topics:
Virtual Reality & Augmented Reality, Product & Building Design, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9415
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Abstract:
Learn about a building block to render ray-traced global illumination in real-time games. Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. Howev ...Read More
Abstract:
Learn about a building block to render ray-traced global illumination in real-time games. Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing information across vertices of paths classified as nearby. Although these contributions can be filtered in path space and beyond the first intersection, searching nearby paths is more expensive than filtering in screen space. We'll explain how we overcame this performance penalty by storing and looking up the required information in a hash map, using hash keys constructed from jittered and quantized information, such that only a single query may replace costly neighborhood searches.  Back
 
Topics:
Gaming and AI, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9462
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Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will ...Read More
Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will present how SIGHT, an exploratory visualization tool for large-scale atomistic datasets, leverages Web technologies and GPU based solutions for collaborative scientific visualization in HPC environments. Our approach includes a multi-streaming prototype that takes advantage of NvPipe for close to zero latency video compression and, NVIDIA Optix to generate simultaneous and independent user views, all to facilitate common analysis tasks in Materials Science.  Back
 
Topics:
In-Situ & Scientific Visualization, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9490
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Abstract:
Training a deep-learning gaze estimator requires a massive, diverse, and high-quality training set, which is challenging to produce because it requires photographing subjects and manually labeling pupil position and gaze direction accurately. We'll ...Read More
Abstract:
Training a deep-learning gaze estimator requires a massive, diverse, and high-quality training set, which is challenging to produce because it requires photographing subjects and manually labeling pupil position and gaze direction accurately. We'll describe how we created anatomically informed eye and face 3D models for infrared illumination and rendering near-eye images annotated with accurate gaze labels. We use 4M synthetic eye images in combination with real-world images to train a near-eye gaze estimator for VR and AR headsets. Over a wide 40x30-degree field of view, the estimator achieves higher accuracy on real subjects than previous methods. The estimator uses an optimized network architecture that requires fewer convolutional layers than previous deep learning-based gaze trackers, achieving low latency on desktop and mobile hardware. In addition to gaze estimation, we'll show how to use the network for robust pupil estimation and accurate remote-gaze estimation.  Back
 
Topics:
Virtual Reality & Augmented Reality, Graphics and AI, AI & Deep Learning Research, Computer Vision
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9571
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Abstract:
Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? We'll discuss how NVIDIA Nsight Graphics provides tool ...Read More
Abstract:
Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? We'll discuss how NVIDIA Nsight Graphics provides tools to solve some of the most puzzling graphics rendering and performance problems. We'll walk you through through real-world examples that show how use NVIDIA's developer tools to solve these issues and more. Learn how to use the Frame Debugger to find those pesky rendering anomalies, and how to dig into the GPU performance metrics provided by the Range Profiler to decode your performance issues. We'll also cover how to harness GPU Trace to better understand how your application is utilizing the vast parallel computing resources of the shader units. Come ready to unleash your inner GPU Ninja!  Back
 
Topics:
Tools & Libraries, Performance Optimization, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9661
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Abstract:
We'll explain how virtual reality and deep learning allowed us to radically simplify and dramatically accelerate 3D asset creation for entertainment, education, and manufacturing. With MasterpieceVR software, one of the world's first for collaborat ...Read More
Abstract:
We'll explain how virtual reality and deep learning allowed us to radically simplify and dramatically accelerate 3D asset creation for entertainment, education, and manufacturing. With MasterpieceVR software, one of the world's first for collaborative 3D modeling, users can create 3D models without prior training, professionals can prototype 3D digital assets several times faster than traditional methods, and teams can co-create in real time. We'll explain how advances in deep learning with NVIDIA GPUs can make this process even simpler. In the coming years, users will be able to easily transform their visual ideas directly into 3D objects.  Back
 
Topics:
Virtual Reality & Augmented Reality, Virtual Reality & Augmented Reality, Animation & VFX, Deep Learning & AI Frameworks, Deep Learning & AI Frameworks
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9689
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Abstract:
We'll discuss how advancements in GPU technology, real-time ray tracing, and virtual reality technologies furthered the building design process of a global design firm. Our talk will trace the steps we took to move beyond earlier approaches ...Read More
Abstract:

We'll discuss how advancements in GPU technology, real-time ray tracing, and virtual reality technologies furthered the building design process of a global design firm. Our talk will trace the steps we took to move beyond earlier approaches to using digital technology in building design by adopting, planning, and implementing new technologies. We'll cover our firm's infrastructure and cloud technology, and conclude with a full reveal of how we deploy and embrace advanced technologies to enhance designs, enrich internal and client communication, and ultimately deliver buildings that further improve our communities.

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Topics:
Product & Building Design, Virtual Reality & Augmented Reality, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9696
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Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users ...Read More
Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users how to easily set up their own pipelines in ParaView to leverage these technologies, and highlight applications in large-scale and in situ visualization.  Back
 
Topics:
In-Situ & Scientific Visualization, Rendering & Ray Tracing, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9697
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Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy G ...Read More
Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.  Back
 
Topics:
Virtual Reality & Augmented Reality, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9717
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Abstract:
We'll discuss Substance Alchemist, a tool that will allow users to manage material collections and create new materials from pictures, scans, or pre-existing materials. We will detail the different facets of Alchemist and explain how GPU-Accelerated ...Read More
Abstract:
We'll discuss Substance Alchemist, a tool that will allow users to manage material collections and create new materials from pictures, scans, or pre-existing materials. We will detail the different facets of Alchemist and explain how GPU-Accelerated AI will enhance material creation, with a deep dive into the delighter features that leverage TensorCore. The tool was first demonstrated at SIGGRAPH 2018.  Back
 
Topics:
Gaming and AI, Animation & VFX, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9739
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Abstract:
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considera ...Read More
Abstract:
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considerations, debugging, profiling performance, and optimizing GPU-Based code for fastest throughput using Tensor Core acceleration. This talk is aimed at application programmers and other AI practitioners, but it should be accessible to program designers and project managers interested in incorporating AI features into their products.  Back
 
Topics:
Gaming and AI, AI Application, Deployment & Inference, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9765
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Abstract:
We'll provide a deep dive into implementing irradiance fields with moment visibility for local and cloud rendering using RTX. This is a real-time, fully dynamic diffuse global illumination solution that prevents light leaks and screen-space noise. T ...Read More
Abstract:
We'll provide a deep dive into implementing irradiance fields with moment visibility for local and cloud rendering using RTX. This is a real-time, fully dynamic diffuse global illumination solution that prevents light leaks and screen-space noise. The technology can operate on local GI on a Turing GPU for PC games or a streaming cloud GI from a Turing-powered server for VR and mobile gaming.  Back
 
Topics:
Gaming and AI, Data Center & Cloud Infrastructure, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9900
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Abstract:
Learn about a new way to generate photorealistic videos using high-level representations of a scene such as semantic maps, edges, or keypoints. This makes synthesizing new videos much easier and more intuitive. We'll show that this has potential app ...Read More
Abstract:
Learn about a new way to generate photorealistic videos using high-level representations of a scene such as semantic maps, edges, or keypoints. This makes synthesizing new videos much easier and more intuitive. We'll show that this has potential applications in many areas. For example, it can replace a traditional graphics pipeline with AI-based rendering. It can also manipulate existing videos in ways that include swapping faces of a talking person or transferring motions from one person to another.  Back
 
Topics:
Advanced AI Learning Techniques, Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9904
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Abstract:
Join a special presentation from our 2018-2019 Graduate Fellowship recipients to learn what's next from the world of research and academia. Sponsored projects involve a variety of technical challenges, including topics such as 3D scene understanding ...Read More
Abstract:
Join a special presentation from our 2018-2019 Graduate Fellowship recipients to learn what's next from the world of research and academia. Sponsored projects involve a variety of technical challenges, including topics such as 3D scene understanding, new programming models for tensor computations, HPC physics simulations for astrophysics, deep learning algorithms for AI natural language learning, and cancer diagnosis. We believe that theses students will lead the future in our industry and we're proud to support the 2018-2019 NVIDIA Graduate Fellows. For more information on the NVIDIA Graduate Fellowship program, visit www.nvidia.com/en-us/research/graduate-fellowships.  Back
 
Topics:
AI & Deep Learning Research, Virtual Reality & Augmented Reality, Graphics and AI, Computational Biology & Chemistry, Computer Vision
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9976
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Abstract:
Designing a new airplane interior is hard enough. Imagine trying to render something that complex to show your manager or clients. We'll talk about how we use SOLIDWORKS Visualize, powered by NVIDIA's Iray render engine, and NVIDIA's new AI-Accele ...Read More
Abstract:
Designing a new airplane interior is hard enough. Imagine trying to render something that complex to show your manager or clients. We'll talk about how we use SOLIDWORKS Visualize, powered by NVIDIA's Iray render engine, and NVIDIA's new AI-Accelerated Denoiser to accelerate the design process and deliver photo-quality images and animations 10x faster than before.  Back
 
Topics:
Product & Building Design, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9706
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Abstract:
KeyShot is widely used in industrial design to visualize products for design evaluations, marketing images, technical illustrations, and more. We'll discuss our experience integrating RTX support into KeyShot. We'll explain why we decided to use RT ...Read More
Abstract:
KeyShot is widely used in industrial design to visualize products for design evaluations, marketing images, technical illustrations, and more. We'll discuss our experience integrating RTX support into KeyShot. We'll explain why we decided to use RTX and outline the technical design decisions we made to provide the best experience for our users.  Back
 
Topics:
Product & Building Design, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9923
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Abstract:
PBR materials have widely been adopted in real-time rendering engines because of their user-friendliness and high quality. But adoption has been weaker for ray tracing engines because PBR materials do not model effects indispensable for high-quality ...Read More
Abstract:
PBR materials have widely been adopted in real-time rendering engines because of their user-friendliness and high quality. But adoption has been weaker for ray tracing engines because PBR materials do not model effects indispensable for high-quality rendering. Businesses need consistent rendering between real-time and ray tracing engines, especially with the rise of ray tracing in real-time engines via NVIDIA RTX. We'll discuss an extended PBR material that expands the industry-standard PBR GGX. Our talk will cover details of the new material and demonstrate results from Dassault Systemes' OpenGL, WebGL and CUDA-based ray tracing engines. We'll also highlight its use in Allegorithmic Substance designer, XRite AxF, NVIDIA MDL distiller, and Dassault Systemes' software such as 3DEXPERIENCE Platform, SOLIDWORKS Visualize, and 3DEXCITE DELTAGEN.  Back
 
Topics:
Product & Building Design, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9949
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Abstract:
We'll discuss our work on mission display computers, which play an important role in imaging applications such as digital moving maps, 360° situational awareness, surveillance, embedded training, and degraded visual environments. These s ...Read More
Abstract:

We'll discuss our work on mission display computers, which play an important role in imaging applications such as digital moving maps, 360° situational awareness, surveillance, embedded training, and degraded visual environments. These systems are designed with advanced graphics capability to drive multiple independent displays with video from multiple sources. The display video can be a input from multiple sensors, generated digital map video, symbology, and metadata information from a variety of sources. This information is overlaid to provide instantaneous independent views. We'll explain our flexible mission display computer design, which uses four VPX2-1220 single board computers modules and a video mixer with an NVIDIA Pascal-based VPX3U-P5000-SDI-8IO module. The GPU-Based mixer provides increased programmability and versatility to the video capabilities required of a mission display computer.

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Topics:
Video & Image Processing, Performance Optimization, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9377
Streaming:
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Abstract:
We'll describe PLDC, a capability embedded inside NuFlare's MBM-1000 multi-beam mask writer that performs semiconductor mask-process correction. PLDC does pixel-level dose correction and improves quality and reliability of shapes printed ...Read More
Abstract:

We'll describe PLDC, a capability embedded inside NuFlare's MBM-1000 multi-beam mask writer that performs semiconductor mask-process correction. PLDC does pixel-level dose correction and improves quality and reliability of shapes printed on the mask. We'll explain how PLDC processes 540 TB of mask data in 10 hours, a feat that would not be possible without advances in GPU computing.

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Topics:
Computer-Aided Engineering, Industrial Inspection, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9735
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