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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics su ...Read More
Abstract:
Learn about new features available in Vulkan, including the Turing architecture launched in the past year. We'll cover the added functionality in the API and other new developments. Rather than cover ray tracing, this session will focus on topics such as mesh shading, interop between APIs, new instructions in GLSL, and SPIR-V.  Back
 
Topics:
Real-Time Graphics, Tools and Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9909
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Abstract:
In the first part of the talk we'll present the VK_NVX_device_generated_commands extension, which allows the GPU to generate the most frequent rendering commands on its own, including pipeline changes.In the second part well introduce new Vu ...Read More
Abstract:

In the first part of the talk we'll present the VK_NVX_device_generated_commands extension, which allows the GPU to generate the most frequent rendering commands on its own, including pipeline changes.In the second part well introduce new Vulkan VR extensions, discuss their usage and provide short samples for common use cases. We also give a brief update on the new OpenGL VR SLI extension, plans for new API interoperability and shortly touch on new Vulkan Nsight functionality.

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Topics:
Real-Time Graphics, Performance Optimization, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7191
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