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GTC ON-DEMAND

Virtual Reality & Augmented Reality
Presentation
Media
Abstract:
Deploying PC-based Virtual Reality solutions in the Enterprise poses challenges over the typical consumer model of one room housing one PC driving one Head Mounted Display worn by one user. For Consumer VR inside the home, the primary user typic ...Read More
Abstract:

Deploying PC-based Virtual Reality solutions in the Enterprise poses challenges over the typical consumer model of one room housing one PC driving one Head Mounted Display worn by one user. For Consumer VR inside the home, the primary user typically owns and maintains both PC and setup location. For some Enterprise VR use cases, the conventional 1:1:1:(Rooms:PCs:HMDs:Users) ratio is manageable however, as the number of simultaneous collocated VR users increases, these deployments become unwieldy and a 1:1:n:n ratio would be preferable. Enterprise requirements come into play such as multi-user collaboration, large dynamic data sets, limited physical space, mobility to temporary locations, limited setup/pack up time, concurrent users scalability, remote IT management, configuration control and system image replication. We'll introduce an experimental approach to Multi-User VR deployment based on virtualization techniques that aims to address these Enterprise Use-Case requirements.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7171
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