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GTC ON-DEMAND

Product & Building Design
Presentation
Media
Abstract:
We'll present how Substance Suite helps Color & Trim Designer and Visualization expert for digital material creation. We will specifically focus on material scanning pipeline including AxF format from XRite, Tac7 material scanner and MDL materia ...Read More
Abstract:
We'll present how Substance Suite helps Color & Trim Designer and Visualization expert for digital material creation. We will specifically focus on material scanning pipeline including AxF format from XRite, Tac7 material scanner and MDL material description in Substance Designer. We will finally highlight for the first time the "Automotive Drop" in Substance Source that will be announced at GTC and will include a wide range of advanced quality materials for this industry including leather, textiles, metal and plastics.  Back
 
Topics:
Product & Building Design, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8725
Streaming:
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Professional Visualisation
Presentation
Media
Abstract:
We'll discuss the basics of NVIDIA's MDL, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined ...Read More
Abstract:

We'll discuss the basics of NVIDIA's MDL, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

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Topics:
Professional Visualisation
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8392
Streaming:
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Programming Languages
Presentation
Media
Abstract:
We''ll discuss the basics of NVIDIA''s Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions ...Read More
Abstract:
We''ll discuss the basics of NVIDIA''s Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what''s entailed in supporting MDL within their own products or renderers.  Back
 
Topics:
Programming Languages, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8225
Streaming:
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Real-Time Graphics
Presentation
Media
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compile ...Read More
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We''ll present how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Topics:
Real-Time Graphics, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8227
Streaming:
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Rendering and Ray Tracing
Presentation
Media
Abstract:
We'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions ...Read More
Abstract:
We'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1810
Streaming:
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Abstract:
NVIDIA OptiX is a sophisticated library for performing GPU ray tracing in many domains, ranging from film rendering to acoustic modeling to scientific visualization. Version 5.0 adds many new features including motion blur, MDL support and an AI acce ...Read More
Abstract:
NVIDIA OptiX is a sophisticated library for performing GPU ray tracing in many domains, ranging from film rendering to acoustic modeling to scientific visualization. Version 5.0 adds many new features including motion blur, MDL support and an AI accelerated denoiser. We'll discuss the newest features in the OptiX SDK. We'll dive deep into some of the new features presenting code samples and integration tips.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8519
Streaming:
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