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GTC ON-DEMAND

Animation and VFX
Presentation
Media
Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via ...Read More
Abstract:
We'll discuss Genesis, MPC's virtual production platform, designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via encoded hardware devices. We'll talk about how we're improving the quality of the real-time graphics, with a special attention to lighting. We will explain how we have started incorporating elements of real-time ray tracing into our platform, from a live link to Renderman XPU and our own Optix-based path tracer, as well as a hybrid approach based on DXR running inside Unity.  Back
 
Topics:
Animation and VFX, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9132
Streaming:
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Abstract:
Pixar Animation Studios' new look-development tool, Flow, enables artists to create amazing shaders in a fully interactive environment. The software allows them to create and visualize very complex procedural shading networks, as required by feature ...Read More
Abstract:
Pixar Animation Studios' new look-development tool, Flow, enables artists to create amazing shaders in a fully interactive environment. The software allows them to create and visualize very complex procedural shading networks, as required by feature film production. Flow is built on-top of Rtp, an NVIDIA OptiX-based real-time GPU path tracer developed at Pixar, as well as USD, Pixar's open-source universal-scene-description. We'll show how these technologies are combined to create artist-focused workflows that are exploration-driven and more interactive than ever before. We'll also talk about how shading networks are implemented inside of our path tracer, which makes use of key OptiX features.  Back
 
Topics:
Animation and VFX, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8370
Streaming:
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Application Design & Porting Techniques
Presentation
Media
Abstract:
NAMD and VMD provide state-of-the-art molecular simulation, analysis, and visualization tools that leverage a panoply of GPU acceleration technologies to achieve performance levels that enable scientists to routinely apply research methods that ...Read More
Abstract:

NAMD and VMD provide state-of-the-art molecular simulation, analysis, and visualization tools that leverage a panoply of GPU acceleration technologies to achieve performance levels that enable scientists to routinely apply research methods that were formerly too computationally demanding to be practical. To make state-of-the-art MD simulation and computational microscopy workflows available to a broader range of molecular scientists including non-traditional users of HPC systems, our center has begun producing pre-configured container images and Amazon EC2 AMIs that streamline deployment, particularly for specialized occasional-use workflows, e.g., for refinement of atomic structures obtained through cryo-electron microscopy. This talk will describe the latest technological advances in NAMD and VMD, using CUDA, OpenACC, and OptiX, including early results on ORNL Summit, state-of-the-art RTX hardware ray tracing on Turing GPUs, and easy deployment using containers and cloud computing infrastructure.

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Topics:
Application Design & Porting Techniques
Type:
Talk
Event:
Supercomputing
Year:
2018
Session ID:
SC1803
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Computational Physics
Presentation
Media
Abstract:
We present our findings on using the NVIDIA OptiX framework to simulate the scattering of electrons as encountered in scanning electron microscope environments. In particular, we discuss how we implemented volume scattering and coplanar material ...Read More
Abstract:

We present our findings on using the NVIDIA OptiX framework to simulate the scattering of electrons as encountered in scanning electron microscope environments. In particular, we discuss how we implemented volume scattering and coplanar material transition boundaries with varying material properties within the framework. The results have been verified with established CPU based simulation packages. While achieving comparable accuracy, significant speed ups are realized.

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Topics:
Computational Physics, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23136
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Graphics and AI
Presentation
Media
Abstract:
The OptiX AI denoiser introduced at Siggraph 2017 is now integrated into the most popular ray tracing applications including, Autodesk Arnold, Chaos Vray, Redshift, Isotropix and many more. A new feature of the upcoming OptiX SDK leverages AI to ...Read More
Abstract:

The OptiX AI denoiser introduced at Siggraph 2017 is now integrated into the most popular ray tracing applications including, Autodesk Arnold, Chaos Vray, Redshift, Isotropix and many more. A new feature of the upcoming OptiX SDK leverages AI to determine the quality of an image automatically and without a reference image. In this talk we will describe the evolution of these features, how they are trained and how they can be used to accelerate ray tracing.

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Topics:
Graphics and AI, Media and Entertainment
Type:
Talk
Event:
GTC Washington D.C.
Year:
2018
Session ID:
DC8204
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Abstract:
A new feature of the upcoming OptiX SDK leverages AI to determine the quality of an image. The deep neural network was trained with pairs of ray traced images and their structural similarity index (SSIM). The network now takes a noisy image as input ...Read More
Abstract:
A new feature of the upcoming OptiX SDK leverages AI to determine the quality of an image. The deep neural network was trained with pairs of ray traced images and their structural similarity index (SSIM). The network now takes a noisy image as input and outputs the SSIM value for that image which we use SSIM as a quality measure. In this talk we will show you the API for this new feature and provide suggestions on how it can be used for adaptive rendering.  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1850
Streaming:
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Abstract:
A new feature of the upcoming OptiX SDK leverages AI to determine the quality of an image automatically and without reference image. A deep neural network was trained with pairs of ray traced images and their structural similarity index (SSIM). The n ...Read More
Abstract:
A new feature of the upcoming OptiX SDK leverages AI to determine the quality of an image automatically and without reference image. A deep neural network was trained with pairs of ray traced images and their structural similarity index (SSIM). The network takes a noisy image as input, then outputs the SSIM value for that intermediate image. In this talk we will show you the API for this new feature and provide suggestions on how it could be used also for adaptive rendering.  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1851
Streaming:
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In-Situ and Scientific Visualization
Presentation
Media
Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will ...Read More
Abstract:
Large-scale scientific simulation campaigns involve collaboration efforts sharing diversity in expertise and geographic location. Collaboration extends through the life cycle of the data from computation to analysis and visualization. This talk will present how SIGHT, an exploratory visualization tool for large-scale atomistic datasets, leverages Web technologies and GPU based solutions for collaborative scientific visualization in HPC environments. Our approach includes a multi-streaming prototype that takes advantage of NvPipe for close to zero latency video compression and, NVIDIA Optix to generate simultaneous and independent user views, all to facilitate common analysis tasks in Materials Science.  Back
 
Topics:
In-Situ and Scientific Visualization, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9490
Streaming:
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Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users ...Read More
Abstract:
We'll discuss recent enhancements to the ParaView open source visualization package using the NVIDIA OptiX SDK and NVIDIA RTX ray tracing technology, which together enable real-time path tracing of large scientific data at scale. We will show users how to easily set up their own pipelines in ParaView to leverage these technologies, and highlight applications in large-scale and in situ visualization.  Back
 
Topics:
In-Situ and Scientific Visualization, Rendering and Ray Tracing, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9697
Streaming:
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Abstract:
State-of-the-art experimental imaging and molecular dynamics simulations pose many challenges for effective visualization and analysis due to the growing size, timescale, and complexity of the structures under study. This talk will describe how a va ...Read More
Abstract:
State-of-the-art experimental imaging and molecular dynamics simulations pose many challenges for effective visualization and analysis due to the growing size, timescale, and complexity of the structures under study. This talk will describe how a variety of new and emerging visualization technologies can be used to address these challenges. This talk will describe our approach to adapt VMD, a widely used molecular visualization and analysis tool, to exploit new rasterization APIs such as EGL and Vulkan, and the NVIDIA OptiX ray tracing API for both interactive and in-situ or post-hoc molecular visualization on workstations, clouds, and supercomputers. Commodity head mounted VR displays (HMDs) offer a tremendous opportunity to make immersive molecular visualization techniques broadly available to molecular scientists, but they present many performance challenges for both rasterization- and ray tracing-based visualization. We present results from our ongoing work adapting VMD to support popular VR HMDs.  Back
 
Topics:
In-Situ and Scientific Visualization, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8665
Streaming:
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Abstract:
State-of-the-art molecular simulations pose many challenges for effective visualization and analysis due to their size, timescale, and the growing complexity of the structures under study. Fortunately, a panoply of new and emerging technologies can a ...Read More
Abstract:
State-of-the-art molecular simulations pose many challenges for effective visualization and analysis due to their size, timescale, and the growing complexity of the structures under study. Fortunately, a panoply of new and emerging technologies can address these challenges. We'll describe our experiences and progress adapting VMD, a widely used molecular visualization and analysis tool, to exploit new rasterization APIs such as EGL and Vulkan, and the NVIDIA OptiX ray tracing API for interactive, in-situ, and post-hoc molecular visualization on workstations, clouds, and supercomputers, highlighting the latest results on IBM POWER hardware. Commodity VR headsets offer a tremendous opportunity to make immersive molecular visualization broadly available to molecular scientists, but they present many performance challenges for both rasterization- and ray tracing-based visualization. We'll present results from our ongoing work adapting VMD to support popular VR HMDs.  Back
 
Topics:
In-Situ and Scientific Visualization, Virtual Reality and Augmented Reality, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7391
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Abstract:
We'll explore NVIDIA GVDB Voxels, a new open source SDK framework for generic representation, computation, and rendering of voxel-based data. We'll introduce the features of the new SDK and cover applications and examples in motion pictu ...Read More
Abstract:

We'll explore NVIDIA GVDB Voxels, a new open source SDK framework for generic representation, computation, and rendering of voxel-based data. We'll introduce the features of the new SDK and cover applications and examples in motion pictures, scientific visualization, and 3D printing. NVIDIA GVDB Voxels, based on GVDB Sparse Volume technology and inspired by OpenVDB, manipulates large volumetric datasets entirely on the GPU using a hierarchy of grids. The second part of the talk will cover in-depth use of the SDK, with code samples, and coverage of the design aspects of NVIDIA GVDB Voxels. A sample code walk-through will demonstrate how to build sparse volumes, render high-quality images with NVIDIA OptiX integration, produce dynamic data, and perform compute-based operations.

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Topics:
In-Situ and Scientific Visualization, Computational Physics, AEC & Manufacturing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7424
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New Developer Tools
Presentation
Media
Abstract:
In this hands-on live demo, we'll show how NSIGHT Compute can be used to profile applications built with NVIDIA OptiX. We'll identify perfomance bottlenecks in several OptiX applications and identify the key differences between vanilla CUDA pr ...Read More
Abstract:
In this hands-on live demo, we'll show how NSIGHT Compute can be used to profile applications built with NVIDIA OptiX. We'll identify perfomance bottlenecks in several OptiX applications and identify the key differences between vanilla CUDA programs and OptiX applications from a profiling perspective. We'll also demonstrate how to customize NSIGHT Compute to extract and present profiling information in the way that is most suitable for a given OptiX application. This talk will contain almost no slides and instead focus on live usage of the tools involved.   Back
 
Topics:
New Developer Tools
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1843
Streaming:
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Product & Building Design
Presentation
Media
Abstract:
Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physically-ba ...Read More
Abstract:
Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering; in fact, this role was recognized with an Academy Award in 2017. Arnold's success is rooted in its ability to efficiently produce artifact-free images of dynamic scenes with massive complexity while simplifying the user's workflow For the first time publicly, Autodesk will be demonstrating GPU acceleration inside Arnold using NVIDIA OptiX.  Back
 
Topics:
Product & Building Design, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8841
Streaming:
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Professional Visualisation
Presentation
Media
Abstract:
Ergonomics is an important aspect engineering of manufacturing systems andmaintenance procedures of new products for both physical and virtual envronments . A specific case is the prediction of operator or technician visibility under real world ...Read More
Abstract:

Ergonomics is an important aspect engineering of manufacturing systems andmaintenance procedures of new products for both physical and virtual envronments . A specific case is the prediction of operator or technician visibility under real world lighting conditions. For example, when simulating how efficiently a worker will be able to operate a planned system, it is necessary to evaluate early on how this would be affected by a given illumination situation. The ability to digitally design for manufacturability or serviceability, while taking into account human factors, directly influences the potential profitability of new products.  In this session, we will talk about how NVIDIA's OptiX and RTX ray tracing technologies can be leveraged to simulate the propagation of light in environments with complex geometric topology on GPUs. A special focus will be on the OptiX AI denoiser, which masks Monte-Carlo noise that is stemming from the underlying numerical integration methods. We will show how this has been integrated into ESI's Helios visualization framework, before we demonstrate the system through practical examples

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Topics:
Professional Visualisation, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8371
Streaming:
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Abstract:
Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physical ...Read More
Abstract:

Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering; in fact, this role was recognized with an Academy Award in 2017. Arnold's success is rooted in its ability to efficiently produce artifact-free images of dynamic scenes with massive complexity while simplifying the user's workflow.
Autodesk will be demonstrating GPU acceleration inside Arnold using NVIDIA OptiX.

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Topics:
Professional Visualisation
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8505
Streaming:
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Abstract:
The presentation is an introduction to NVIDIA OptiX - a sophisticated library for performing GPU ray tracing. You'll get an overview of the NVIDIA OptiX ray-tracing pipeline and learn about its programmable components for high-performance ra ...Read More
Abstract:

The presentation is an introduction to NVIDIA OptiX - a sophisticated library for performing GPU ray tracing. You'll get an overview of the NVIDIA OptiX ray-tracing pipeline and learn about its programmable components for high-performance ray tracing on the GPU. NVIDIA OptiX is used in many domains, from rendering to acoustic modeling to scientific visualization. We'll review its features and present code samples to demonstrate best practices for writing a high-performance ray tracer using its programming model.

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Topics:
Professional Visualisation
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8531
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Real-Time Graphics
Presentation
Media
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compile ...Read More
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We''ll present how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Topics:
Real-Time Graphics, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8227
Streaming:
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Abstract:
Virtual testing is the key to the development of ADAS and HAD systems. Research projects on national (PEGASUS) and European (Enable-S3) level have been setup explicitly to define methods and quality criteria for the testing of HAD functions and ...Read More
Abstract:

Virtual testing is the key to the development of ADAS and HAD systems. Research projects on national (PEGASUS) and European (Enable-S3) level have been setup explicitly to define methods and quality criteria for the testing of HAD functions and identify the virtual domain as one of their top priorities. As vehicles depend increasingly on sensors like LIDAR, RADAR and SONAR, an accurate representation of these sensors for test and validation purposes is mandatory. Sensor data will flow into deep learning neural networks on Nvidia Driveworks, or it will be used in software-in-the-loop (SiL) or hardware-in-the-loop (HiL) using Nvidia PX2 for test setups.

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Topics:
Real-Time Graphics, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23308
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Rendering and Ray Tracing
Presentation
Media
Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift t ...Read More
Abstract:

Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.

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Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG954
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Abstract:
We'll discuss Prism, a Technicolor initiative to produce a high-end OptiX-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and ...Read More
Abstract:

We'll discuss Prism, a Technicolor initiative to produce a high-end OptiX-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and Pixar USD to produce a high level of fidelity and realism. We will explain why we chose to develop a modern GPU rendering system and the advantage of using it in collaboration to RTX graphic cards.

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Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG956
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Abstract:
Join Francesco Giordana, MPC Film's Realtime Software Architect on this talk about Genesis, MPC's virtual production platform. MPC Genesis has been designed as a robust multi-user distributed system that incorporates both modern technolo ...Read More
Abstract:

Join Francesco Giordana, MPC Film's Realtime Software Architect on this talk about Genesis, MPC's virtual production platform. MPC Genesis has been designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via encoded hardware devices. Francesco will talk about how MPC is improving the quality of the real-time graphics, with a special attention to lighting. He will explain how they started incorporating elements of real-time ray tracing into the platform, from a live link to Renderman XPU and MPC's own OptiX-based path tracer, as well as a hybrid approach based on DXR running inside Unity.

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Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG968
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Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compile ...Read More
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Topics:
Rendering and Ray Tracing, Tools and Libraries, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9177
Streaming:
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Abstract:
We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and ...Read More
Abstract:

We'll discuss Prism, a Technicolor initiative to produce a high-end Optix-based path tracer for a fast preview of element, shots or sequences. It incorporates open source technologies like Open Subdivision Surface, Open Shading Language, and Pixar USD to produce a high level of fidelity and realism. We will explain why we chose to develop a modern GPU rendering system and the advantage of using it in collaboration to RTX graphic cards.

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Topics:
Rendering and Ray Tracing, Animation and VFX, Graphics and AI, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9197
Streaming:
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Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical ad ...Read More
Abstract:
This talk will present techniques and performance results for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations using NVIDIA RTX ray tracing hardware with OptiX and Vulkan APIs. We'll introduce the latest technical advances in the OptiX ray tracing engines in VMD, which are used for interactive ray tracing and in-situ and post-hoc visualization of petascale molecular dynamics simulations. We'll describe how to quickly and easily adapted the mature OptiX ray tracing engine in VMD to support RTX hardware acceleration using key language features of CUDA and C++ while maintaining full performance. We'll also share RTX ray tracing performance results for a range of visualization scenarios, including omnidirectional panoramic rendering for VR. In addition, we'll discuss ongoing work on interactive ray tracing of molecular dynamics trajectories (time series data) and easy deployment using NGC containers and Amazon EC2 AMIs.  Back
 
Topics:
Rendering and Ray Tracing, In-Situ and Scientific Visualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9589
Streaming:
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Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, whic ...Read More
Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, which fully implements RTX acceleration and significantly improves compile times and support for NVIDIA's Turing RTX GPUs, including RT Cores. We'll also do a deep dive into some of the new features, providing code samples and integration tips.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9768
Streaming:
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Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward ph ...Read More
Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.  Back
 
Topics:
Rendering and Ray Tracing, Animation and VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9778
Streaming:
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Abstract:
We explore techniques for GPU-accelerated interactive ray tracing with the high visual quality and scene complexity required for visual effects, animation, and design. Presentations by NVIDIA and by film rendering leaders from Autodesk, Isotropix, Pi ...Read More
Abstract:
We explore techniques for GPU-accelerated interactive ray tracing with the high visual quality and scene complexity required for visual effects, animation, and design. Presentations by NVIDIA and by film rendering leaders from Autodesk, Isotropix, Pixar, and Weta Digital  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1812B
Streaming:
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Abstract:
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase betwe ...Read More
Abstract:
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase between the two architectures and how production rendering features can be mapped to the Optix programming model. We will also discuss how well brute-force physically-based rendering techniques perform on the GPU, and showcase recent results.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1812D
Streaming:
Share:
 
Abstract:
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase betwe ...Read More
Abstract:
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase between the two architectures and how production rendering features can be mapped to the Optix programming model. We will also discuss how well brute-force physically-based rendering techniques perform on the GPU, and showcase recent results.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1836
Streaming:
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Abstract:
From interactive to real-time, discover how GPU acceleration boosts ray-tracing performances on Clarisse iFX. Clarisse iFX is the worlds first 3D DCC featuring a fully ray-traced CPU 3D viewport that enabled CG artists to create amazing VFX on over ...Read More
Abstract:
From interactive to real-time, discover how GPU acceleration boosts ray-tracing performances on Clarisse iFX. Clarisse iFX is the worlds first 3D DCC featuring a fully ray-traced CPU 3D viewport that enabled CG artists to create amazing VFX on over 50 Hollywood blockbusters in the last past years. Thanks to NVidias OptiX Ray Tracing Engine, Clarisse iFX 3D viewport can now benefit directly from GPUs power to let users manipulate life-like environments in real-time while displaying at the same time noise-free lighting scenarios.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1838
Streaming:
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Abstract:
Advances in OptiX and RTX ray tracing bring tremendous performance improvements for rendering scenes from technical and scientific visualization workloads. New OptiX acceleration structures enable rendering of scenes with much greater geometric compl ...Read More
Abstract:
Advances in OptiX and RTX ray tracing bring tremendous performance improvements for rendering scenes from technical and scientific visualization workloads. New OptiX acceleration structures enable rendering of scenes with much greater geometric complexity on a single GPU, making it possible for scientists to interactively render high fidelity visualizations of complex scenes. This talk will describe the results from the adaptation of VMD, a widely used molecular visualization tool with over 100,000 users,to exploit the latest capabilities of OptiX.   Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1849
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Abstract:
We'll explain the NVIDIA OptiX ray tracing engine, a sophisticated library for performing GPU ray tracing. We'll provide an overview of the OptiX ray tracing pipeline and the programmable components. OptiX can be used in many domains, ranging from ...Read More
Abstract:
We'll explain the NVIDIA OptiX ray tracing engine, a sophisticated library for performing GPU ray tracing. We'll provide an overview of the OptiX ray tracing pipeline and the programmable components. OptiX can be used in many domains, ranging from rendering to acoustic modeling to scientific visualization. We'll dive deeper into the new features of OptiX and present code samples demonstrating best practices for writing a high-performance ray tracer using the OptiX programming model.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8518
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Abstract:
From interactive to real-time, discover how GPU acceleration boosts ray-tracing performances on Clarisse iFX. Clarisse iFX is the world's first 3D DCC featuring a fully ray-traced CPU 3D viewport that enabled CG artists to create amazing VFX on over ...Read More
Abstract:
From interactive to real-time, discover how GPU acceleration boosts ray-tracing performances on Clarisse iFX. Clarisse iFX is the world's first 3D DCC featuring a fully ray-traced CPU 3D viewport that enabled CG artists to create amazing VFX on over 50 Hollywood blockbusters. Thanks to NVIDIA's OptiX 5, Clarisse iFX 3D viewport can now benefit directly from GPU's power to let users manipulate life-like environments in real-time while displaying at the same time noise-free lighting scenarios.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8840
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Abstract:
NVIDIA OptiX is a sophisticated library for performing GPU ray tracing in many domains, ranging from film rendering to acoustic modeling to scientific visualization. Version 5.0 adds many new features including motion blur, MDL support and an AI acce ...Read More
Abstract:
NVIDIA OptiX is a sophisticated library for performing GPU ray tracing in many domains, ranging from film rendering to acoustic modeling to scientific visualization. Version 5.0 adds many new features including motion blur, MDL support and an AI accelerated denoiser. We'll discuss the newest features in the OptiX SDK. We'll dive deep into some of the new features presenting code samples and integration tips.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8519
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Abstract:
NVIDIA's Material Definition Language provides a powerful tool for describing complex physically based materials. Using the MDL SDK, generation of actual GPU shader code from an MDL file is usually done in an offline process. We'll intro ...Read More
Abstract:

NVIDIA's Material Definition Language provides a powerful tool for describing complex physically based materials. Using the MDL SDK, generation of actual GPU shader code from an MDL file is usually done in an offline process. We'll introduce the NVRTC CUDA runtime compilation library, and then demonstrate how it can be employed to build shader programs for the OptiX ray-tracing engine within a running rendering application. Using NVRTC not only relives end users from having to install an NVIDIA CUDA development environment, it also enables the creation of compact and efficient shader code that can be specialized at runtime. We'll demonstrate a prototypical implementation that has been integrated in ESI's IC.IDO decision-making platform.

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Topics:
Rendering and Ray Tracing, AEC & Manufacturing, Real-Time Graphics
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7185
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Abstract:
We'll introduce OneRender, a photorealistic elastic cloud solution for accelerated rendering. OneRender is connected with Onshape.com, a leading cloud CAD solution. We'll present a general overview of these two platforms, and explain how they conne ...Read More
Abstract:
We'll introduce OneRender, a photorealistic elastic cloud solution for accelerated rendering. OneRender is connected with Onshape.com, a leading cloud CAD solution. We'll present a general overview of these two platforms, and explain how they connect to each other. We'll talk about the challenges and solutions to communicate complex geometries from Onshape CAD format to OneRender format, and continuously maintain consistency with any change in the former. OneRender core engine is built on top of the NVIDIA OptiX framework for ray tracing and GPU-based acceleration. Furthermore, OneRender has the capability of launching multiple GPU clouds in parallel to accelerate rendering process. Then, we'll give an overview of the GPU usage vs user arrival and workload growth. Finally, we'll show some examples of real-world CAD designs and photorealistic renderings visualizations.  Back
 
Topics:
Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7400
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Abstract:
We'll present the latest advances in the use of NVIDIA Optix for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations. We'll present the latest technical advances in the OptiX-based ray -racing engines in VMD, which are ...Read More
Abstract:
We'll present the latest advances in the use of NVIDIA Optix for high-fidelity rendering of state-of-the-art biomolecular and cellular simulations. We'll present the latest technical advances in the OptiX-based ray -racing engines in VMD, which are heavily used for both interactive progressive ray-tracing (local and remote), and for batch mode in-situ or post-hoc visualization of petascale molecular dynamics simulations.  Back
 
Topics:
Rendering and Ray Tracing, In-Situ and Scientific Visualization, Healthcare and Life Sciences, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7452
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Speakers:
Phil Miller
Abstract:
Learn about the latest breakthroughs and offerings in NVIDIA's Advanced Rendering Solutions, which scale smoothly from local GPU rendering to remote supercomputer clusters. We'll explore and demonstrate new capabilities and possibilities in NVIDIA ...Read More
Abstract:
Learn about the latest breakthroughs and offerings in NVIDIA's Advanced Rendering Solutions, which scale smoothly from local GPU rendering to remote supercomputer clusters. We'll explore and demonstrate new capabilities and possibilities in NVIDIA Iray and NVIDIA mental ray. Plus, we'll see what's possible with the latest in NVIDIA OptiX for accelerating custom ray-tracing development, and in NVIDIA IndeX for in-situ large data visualization. Industry trends and production examples will also be explored as both interactive and production rendering possibilities continue to revolutionize workflows.  Back
 
Topics:
Rendering and Ray Tracing, Deep Learning and AI
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7454
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Abstract:
Learn about the NVIDIA OptiX ray tracing engine, a sophisticated library for performing GPU ray tracing. We'll provide an overview of the OptiX ray tracing pipeline and the programmable components that allow for the implementation of many al ...Read More
Abstract:

Learn about the NVIDIA OptiX ray tracing engine, a sophisticated library for performing GPU ray tracing. We'll provide an overview of the OptiX ray tracing pipeline and the programmable components that allow for the implementation of many algorithms and applications. OptiX can be used in many domains, ranging from rendering to acoustic modeling to scientific visualization. Several case studies will be presented describing the benefits of integrating OptiX into third-party applications.

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Topics:
Rendering and Ray Tracing
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7455
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Virtual Reality and Augmented Reality
Presentation
Media
Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy G ...Read More
Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.  Back
 
Topics:
Virtual Reality and Augmented Reality, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9717
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Abstract:
Lockheed Martin Rotary and Mission Systems has a rich history of integrating combat systems into naval ships and buildings. The integration of complex radar and support systems into modern war-fighting entities demands the use of a unique set of desi ...Read More
Abstract:
Lockheed Martin Rotary and Mission Systems has a rich history of integrating combat systems into naval ships and buildings. The integration of complex radar and support systems into modern war-fighting entities demands the use of a unique set of design and simulation tools to verify and optimize engineering designs before production begins. After the combat system is in the field, it is important to equip the warfighter with informative training and maintenance systems. The goal is to keep the combat system fully operational at all times. GPU technologies such as OpenGL, CUDA, OptiX, and Iray, along with virtual reality and augmented reality, make these unique design and maintenance environments possible. These design practices are being examined in the Surface Navy Innovation Center through dedicated research for domestic and international combat system integration and maintenance.  Back
 
Topics:
Virtual Reality and Augmented Reality, Federal, AEC & Manufacturing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7351
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