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GTC ON-DEMAND

Gaming and AI
Presentation
Media
Abstract:
Development for Virtual Reality is a hunt for each millisecond of latency its the one metric that needs to be perfect for an immersive and comfortable experience. Additionally, due to the way VR content is rendered, it takes up to 7x the amount ...Read More
Abstract:

Development for Virtual Reality is a hunt for each millisecond of latency its the one metric that needs to be perfect for an immersive and comfortable experience. Additionally, due to the way VR content is rendered, it takes up to 7x the amount of GPU throughput needed when compared to traditional gaming. In Dominic Eskofiers talk, youll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIAs SDKs and modern GPUs.

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Topics:
Gaming and AI, Performance Optimization, Tools & Libraries
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23448
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Media and Entertainment
Presentation
Media
Abstract:
This session will introduce and provide an overview of the VRWorks Video 360 - NVIDIA''s implementation of a motion-flow-based, real-time, CUDA-accelerated , GPU-scalable, 360 Stereo Stitching SDK with support for both video and audio. We will go ove ...Read More
Abstract:
This session will introduce and provide an overview of the VRWorks Video 360 - NVIDIA''s implementation of a motion-flow-based, real-time, CUDA-accelerated , GPU-scalable, 360 Stereo Stitching SDK with support for both video and audio. We will go over the overall stitching pipeline, show example videos from different stereo rigs stitched using the SDK, describe the APIs, explain the process of writing sample apps using the SDK, and analyze the do''s-and-don''ts in obtaining a high-quality stitched output.  Back
 
Topics:
Media and Entertainment, Virtual Reality & Augmented Reality, Video & Image Processing
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23449
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Rendering & Ray Tracing
Presentation
Media
Abstract:
We''ll provide a tutorial on how to enable immersive audio effects in games using NVIDIA VRWorks Audio game engine plugins. We''ll also do a walk-through of VRWorks Audio SDK C API and how it can be used to simulate acoustics for architectural and pr ...Read More
Abstract:
We''ll provide a tutorial on how to enable immersive audio effects in games using NVIDIA VRWorks Audio game engine plugins. We''ll also do a walk-through of VRWorks Audio SDK C API and how it can be used to simulate acoustics for architectural and pro use cases. We''ll talk about cover usage of VRWorks Audio within Carbon game engine and Holodeck.  Back
 
Topics:
Rendering & Ray Tracing, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8680
Streaming:
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Video & Image Processing
Presentation
Media
Abstract:
The successful integration of VRWorks enabled 360º live streaming with Z CAM VR Cameras. We believe VR is all about content, the rest is technology. There is nothing better than to be able to live stream an event in 360º - no matter private ...Read More
Abstract:
The successful integration of VRWorks enabled 360º live streaming with Z CAM VR Cameras. We believe VR is all about content, the rest is technology. There is nothing better than to be able to live stream an event in 360º - no matter private or public, sports or music, or life time moments like a wedding ceremony. Z CAM is a global leader of professional VR camera who strives for product excellence and superior image quality. The complete end to end solution, which consists of the Z CAM series of VR cameras, as well as Z CAM WonderLive which leveraged on VRWorks, is ideal to all kind of VR180 and VR360 live streaming events.  Back
 
Topics:
Video & Image Processing, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8886
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Virtual Reality & Augmented Reality
Presentation
Media
Abstract:
Pixvana's Creative Director Scott Squires & Tywen Kelly Product Manager/Evangelists will demonstrate their cloud-based GPU video processing system created for handling many large 360 videos. The talk will also showcase how VRWorks has ma ...Read More
Abstract:

Pixvana's Creative Director Scott Squires & Tywen Kelly Product Manager/Evangelists will demonstrate their cloud-based GPU video processing system created for handling many large 360 videos. The talk will also showcase how VRWorks has made it possible for Pixvana to stitch multiple 8k+ videos, each from several cameras, in parallel, and how Pixvana has transformed the editing process by allowing in-headset creation of interactive experiences with branching narratives. The potential for AI and Machine Learning in VR will also be covered. 

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91027
Streaming:
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Abstract:
Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest ve ...Read More
Abstract:

Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest version adds support for architectural design review, including model review at scale, teleporting to different floors, and specifying points of interest. Two new technologies are featured in this release: VR Audio and the new Holodeck Web Browser. The Audio SDK from VRWorks provides real-time, physically-based acoustic simulation, accurately capturing how a scene's geometry and materials affect sounds. And VRWorks Audio is now hardware accelerated on NVIDIA's new RTX GPU's! The new Holodeck Web Browser opens up a world of new functionality, as VR experiences can now include all kinds of 2D, responsive content, including: videos, product manuals, and even Google Hangout sessions (with participants who are not in VR). Come hear this talk to learn all about the technology, and also visit the VR Village to experience the new Holodeck and VRWorks features firsthand!

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Washington D.C.
Year:
2018
Session ID:
DC8192
Streaming:
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Abstract:
We will talk about the implementation of new features in VR and illustrate examples of how StarVR combined with NVIDIA technology is finally providing a natural life like immersion revolutionizing VR applications for industries as various as des ...Read More
Abstract:

We will talk about the implementation of new features in VR and illustrate examples of how StarVR combined with NVIDIA technology is finally providing a natural life like immersion revolutionizing VR applications for industries as various as design, manufacturing, training or film and gaming. We will also cover early integrations in UE4,VRED,Techviz. The main drawbacks of current generation VR headsets are the narrow field of view (FoV) and the low perceived resolution resulting on a visible pixel grid which, combined, alter the immersive feeling for the user. StarVR is developing a new VR headset combining a large FoV of 210° on the Horizontal axis and 130° on the Vertical axis and two high resolution OLED panels with a combined resolution of 5K, aiming for an improved VR experience. However, rendering high quality VR content with a high and constant framerate to provide a smooth experience is a great technological challenge for graphics cards. To tackle that problem, StarVR has combined VRWorks technologies such as Quadro VR SLI for rendering one eye per GPU and MRS/LMS with the embedded Tobii Eyetracker resulting in a huge boost of performance with Pascal and Volta based GPUs

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Topics:
Virtual Reality & Augmented Reality, Professional Visualisation
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8437
Streaming:
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Abstract:
Imagine a world without the Internet. Now, imagine a VR world with the Internet. While some VR experiences, such as Nvidia Holodeck, offer collaboration with other VR users, most dont allow much interaction with the outside world. With NvWebView, yo ...Read More
Abstract:
Imagine a world without the Internet. Now, imagine a VR world with the Internet. While some VR experiences, such as Nvidia Holodeck, offer collaboration with other VR users, most dont allow much interaction with the outside world. With NvWebView, you can invite remote collaborators to join your VR session through Google Hangouts; browse SketchFab content in stereo WebVR? before dragging it into your scene; or interact with a remote,web-based application without leaving VR. The latest addition to Nvidias VRworks SDK, is a feature-rich, GPU-optimized Chromium web browser, with a powerful API, that literally opens a window to web-connected VR experiences. In this talk, youll learn about NvWebViews unique features and capabilities, and how you can implement the SDK in your own application.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1819
Streaming:
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Abstract:
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. VRWorks has been integrated into both UE4 and Unity, and is also available as C++ libraries. ...Read More
Abstract:
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. VRWorks has been integrated into both UE4 and Unity, and is also available as C++ libraries. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the latest VRWorks features.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8846
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Abstract:
Using NVIDIA VRWorks, the team at VRstudios was able to optimize Terminal 17, their flagship 8-player, 30 minute warehouse scale title, to run at 90 fps. In this talk, we describe the process and challenges related to optimization of Terminal 17. ...Read More
Abstract:
Using NVIDIA VRWorks, the team at VRstudios was able to optimize Terminal 17, their flagship 8-player, 30 minute warehouse scale title, to run at 90 fps. In this talk, we describe the process and challenges related to optimization of Terminal 17.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8210
Streaming:
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Abstract:
At Pixvana, we are building a video creation and delivery platform for the emerging mediums of virtual, and mixed reality (XR). Pixvana SPIN Studio is built on a cloud media processing system using AWS and Azure GPU instances to create and deliver hi ...Read More
Abstract:
At Pixvana, we are building a video creation and delivery platform for the emerging mediums of virtual, and mixed reality (XR). Pixvana SPIN Studio is built on a cloud media processing system using AWS and Azure GPU instances to create and deliver high-quality VR video. In this talk, Sean Safreed and Paul Barsic will discuss the new cloud-based stitching module built on Nvidia VR Works and running on CUDA/Linux. The talk will introduce the architecture for cloud stitching, interaction with AWS and Azure and dive into the end-to-end functions used to go from camera source to final 360 VR media.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8934
Streaming:
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Abstract:
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges th ...Read More
Abstract:

Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the latest VRWorks integrations into Unreal Engine and Unity.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Washington D.C.
Year:
2017
Session ID:
DC7249
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Abstract:
The demand for realism increases dramatically the instant a player puts on a head-mounted display (HMD) - images, sounds, and interactions make or break the immersiveness of the experience. We'll provide an overview and examples of the NVIDIA VRWork ...Read More
Abstract:
The demand for realism increases dramatically the instant a player puts on a head-mounted display (HMD) - images, sounds, and interactions make or break the immersiveness of the experience. We'll provide an overview and examples of the NVIDIA VRWorks Audio SDK, a geometric acoustics rendering toolkit that helps developers improve realism and immersion through realistic acoustic simulation and audio rendering.  Back
 
Topics:
Virtual Reality & Augmented Reality, Gaming and AI, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7135
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Abstract:
Hear visualization experts explain why people in professional visualization, in particular virtual engineering, are great candidates to unleash the full potential of HMDs and how close today's technology pushes application developers to the ...Read More
Abstract:

Hear visualization experts explain why people in professional visualization, in particular virtual engineering, are great candidates to unleash the full potential of HMDs and how close today's technology pushes application developers to the finish line of discovering massive datasets with HMDs. Learn about new hardware (NVIDIA Pascal™-powered NVIDIA Quadro® GPUs), extensions, APIs (NVIDIA VRWorks™: NVIDIA SLI® VR, Single Pass Stereo), techniques (GPU culling), and next steps that enable ESI to create amazing VR experiences even with high node and triangle count. 

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Topics:
Virtual Reality & Augmented Reality, AEC & Manufacturing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7184
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Abstract:
CyArk has developed a methodology for creating photorealistic and spatially accurate 3D models of historical sites by combining LiDAR with photogrammetry. The resulting "retina" environments from these cultural heritage monuments and s ...Read More
Abstract:

CyArk has developed a methodology for creating photorealistic and spatially accurate 3D models of historical sites by combining LiDAR with photogrammetry. The resulting "retina" environments from these cultural heritage monuments and sites are not only useful for virtual exploration, education and discovery, but also support ongoing conservation and preservation efforts. This presentation will feature CyArk's work documenting a 12th century cliff dwelling at Mesa Verde National Park, as well as how this data was processed and transformed into a Unity VR environment that will use both NVIDIA VRWorks and Ansel.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7398
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Abstract:
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they addre ...Read More
Abstract:
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the details and inner workings of our latest VRWorks feature, Lens Matched Shading, along with the latest VRWorks integrations into Unreal Engine and Unity.  Back
 
Topics:
Virtual Reality & Augmented Reality, Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7578
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Abstract:
Virtual and augmented reality represent a step change in computing: the next platform for games, storytelling, and enterprise applications. Unity provides an end-to-end technology stack for creating and deploying VR across all the major platform ...Read More
Abstract:

Virtual and augmented reality represent a step change in computing: the next platform for games, storytelling, and enterprise applications. Unity provides an end-to-end technology stack for creating and deploying VR across all the major platforms, and now with the integration of NVIDIA VRWorks, can deliver the highest performance and fidelity on a range of hardware. We'll take you through Unity's support for VR and AR, including HMD platforms, authoring features, graphics capability, and monetization, and describe how Unity and VRWorks together enable breakthrough virtual and augmented reality.

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Topics:
Virtual Reality & Augmented Reality, Media and Entertainment, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7748
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