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GTC ON-DEMAND

Acoustics and Audio Processing
Presentation
Media
Interactive 3D Audio Rendering Systems
Speakers:
Nicolas Tsingos
Abstract:

Learn how to leverage GPUs for interactive audio rendering. This session will give a short overview of the architecture of current GPUs, emphasizing some key differences between GPU and CPUs programming models for audio processing. We will illustrate the benefits of GPU-accelerated audio rendering with results from 3D audio processing and sound scattering simulations. Finally, we will discuss best practices for GPU implementations as well as future opportunities for audio rendering on massively parallel architectures.

 
Topics:
Acoustics and Audio Processing, Rendering & Ray Tracing, Signal and Audio Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
2042
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