Presenting the concept of a collaborative, immersive and user-centric virtual engineering space, we discuss the challenges in designing the engineering workspace of the future, leveraging VR/AR solutions provided by the developing VR/AR market through on-premise and public cloud infrastructure. We'll present the challenges of delivering immersive content to arbitrary devices, user-centric design, modalities and pipeline implementation for collaborative virtual spaces to support both local and remote users. An introduction of the technical foundations will cover solution architectures extending to specific rendering and content streaming techniques, virtualization and the VR Datacentre all combined to enable high definition, interactive content in shared, rich immersive experiences.
WebVR enabled streaming
Live demo set-up at GTC Europe