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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
The Virtual Frontier: Computer Graphics Challenges in Virtual & Augmented Reality
Abstract:

Game graphics are maturing: near-cinema quality, on sophisticated APIs, game engines, and GPUs. Consumer virtual reality is the Wild West: exciting new opportunities and wide open research challenges. In this talk, Dr. McGuire will identify the most critical of these challenges and describe how NVIDIA Research is tackling them. The talk will focus on reducing latency, increasing frame rate and field of view, and matching rendering to both display optics and the human visual system.

 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23262
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