GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Professional Visualisation
Presentation
Media
Sharing Physically Based Materials between Renderers with MDL
Abstract:

We'll discuss the basics of NVIDIA's MDL, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

 
Topics:
Professional Visualisation
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8392
Streaming:
Download:
Share: