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GTC ON-DEMAND

Tools & Libraries
Presentation
Media
Real-Time Particle Simulation in the Blender Game Engine with OpenCL
Speakers:
Ian Johnson
- Florida State University
Abstract:
The goal of this project is to produce interactive scientific visualizations that can be used in educational games. We use the computational power of OpenCL to enable features in the Blender Game Engine that would otherwise not be possible in real-time. By adding an interactive particle system to the game engine, we set the stage to demonstrate many interesting scientific phenomena (molecular dynamics, fluid dynamics, statistics) with the added benefit of real-time special effects for games in general.
 
Topics:
Tools & Libraries
Type:
Poster
Event:
GTC Silicon Valley
Year:
2010
Session ID:
P10U02
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