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GTC ON-DEMAND

Acoustics and Audio Processing
Presentation
Media
Real-time Multichannel Audio Convolution
Abstract:

Learn how a synthesis of 3D sound scenes can be achieved using a peer-to-peer music streaming environment and GPU. We will discuss the technical and cost benefits to this approach, while noting that it frees the CPU for other tasks.

 
Topics:
Acoustics and Audio Processing, Signal and Audio Processing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102116
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