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GTC ON-DEMAND

Graphics and AI
Presentation
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Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Speakers:
Charles Loop
- Microsoft Research
Abstract:
See how the new DirectX 11 Hardware Tessellation and Compute Shader can be used to implement an adaptive Catmull-Clark subdivision surface renderer. We use a table driven approach to performing Catmull-Clark subdivision in parallel utilizing one thread per output mesh vertex.
 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102129
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