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GTC ON-DEMAND

Graphics and AI
Presentation
Media
Using Virtual Texturing to Handle Massive Texture Data
Speakers:
Evan Hart, Johannes van Waveren
- NVIDIA, id Software
Abstract:
A virtual texture implementation allows applications the ability to manage gigantic amounts of texture data for rendering complex data sets. However, practical utilization involves feeding it adequate data. The GPU offers a powerful engine capable of accelerating the transcoding of efficient storage formats into formats useful for rendering. This session will demonstrate a virtual texturing implementation and the steps needed to GPU accelerate the non-rendering portions of managing and loading the virtual texture data.
 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102152
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