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GTC ON-DEMAND

Graphics and AI
Presentation
Media
Real-time Reyes: Programmable Rendering on Graphics Processors
Abstract:

We present a discussion of ideas and techniques behind programmable graphics pipelines on modern GPUs, specifically the example design of a real-time Reyes renderer. Walking through this example, we address the philosophy beneath programmable GPU graphics, the broad strategy for the specific pipeline, and algorithmic and implementation-level details for key rendering stages. We cover several issues concerning GPU efficiency, including those involving work scheduling, parallelization of traditional stages, and balancing of rendering workloads. We expect the audience to gain an in-depth exposure of the state of research in programmable graphics, and an insight into efficient pipeline design for irregular workloads.

 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102162
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