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GTC ON-DEMAND

Graphics and AI
Presentation
Media
OpenGL 4.0 Tessellation for Professional Applications
Speakers:
Philippe Rollin
- NVIDIA
Abstract:
The new generation of accelerated graphics is elevating visual computing to new heights. Tessellation, one of its most anticipated features, is already used in many scenarios to bring 3D graphics to an unprecedented level of realism. This talk will introduce tessellation using OpenGL 4.0. We will also describe how an existing application can be adapted to efficiently take advantage of this new feature and also how to overcome some of the challenges.
 
Topics:
Graphics and AI, Tools & Libraries
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102227
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