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GTC ON-DEMAND

Graphics and AI
Presentation
Media
Optimized Texture Transfers
Abstract:

Many real world graphics applications need to transfer textures efficiently in and out of GPU memory in the form of 2D images, 2.5D terrains or 3D volumes as well as their time-varying counterparts. The first part of this talk covers technical pointers on how to optimize your OpenGL application to overlap transfers with rendering using the NVIDIA Copy Engines. The second part demonstrates the integration and performance of this feature within the a real world latency-sensitive broadcast graphics application from VizRT.

 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2356
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