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GTC ON-DEMAND

Graphics and AI
Presentation
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Interacting with Huge Particle Simulations in Maya with the GPU
Abstract:

We present a plug-in for Maya which enables an artist to simulate huge particle counts in real-time by leveraging the NVIDIA GPU. Being able to interact with the simulation opens up new possibilities for modifying the workflow. We will demonstrate the plug-in, and provide insight into the algorithms used.

 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2364
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