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GTC ON-DEMAND

Graphics and AI
Presentation
Media
Stochastic Rasterization
Abstract:

Learn how to render transparency, motion blur, and depth of field effects in real time using random sampling. These effects combine multiple objects in each pixel, making them expensive to compute directly. But recent research shows that, with stratified sampling and clever reconstruction, good image quality can be achieved with surprisingly small numbers of samples per pixel. We will explain how to do this on the GPU, and explore trade-offs of performance, quality, accuracy, and noise.

 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2409
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