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GTC ON-DEMAND

Graphics and AI
Presentation
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Computational Graphics: An Overview of Graphics Research at NVIDIA
Abstract:

The future of computer graphics presents many challenges. The worlds we render will be vastly more complex in geometry and artistic texture. Real-time rendering will use global illumination to achieve a far richer appearance, robustly. And content creation, which has grown to be the dominant cost of producing both games and film, must get simpler and less expensive. The NVIDIA Graphics Research group addresses these challenges with a focus on Computational Graphics: using general-purpose computation to enhance and extend the traditional pipelines and capabilities of real-time rendering. In this talk David Luebke, who leads graphics research, will give an overview of recent and ongoing work in computational graphics at NVIDIA Research.

 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2609
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