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GTC ON-DEMAND

Graphics Performance Optimization
Presentation
Media
Advanced Scenegraph Rendering Pipeline
Abstract:

The goal of this session is to demonstrate techniques that improve GPU scalability when rendering complex scenes. This is achieved through a modular design that separates the scene graph representation from the rendering backend. We will explain how the modules in this pipeline are designed and give insights to implementation details, which leverage GPU's compute capabilities for scene graph processing. Our modules cover topics such as shader generation for improved parameter management, synchronizing updates between scenegraph and rendering backend, as well as efficient data structures inside the renderer.

 
Topics:
Graphics Performance Optimization, Computer Aided Engineering
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3032
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