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GTC ON-DEMAND

Media and Entertainment
Presentation
Media
A GPU-Accelerated Node Based Framework for Hair Simulation and Rendering
Abstract:

Learn how you can use GPU acceleration to achieve interactive previewing of complex systems, such as hair and fur, in a VFX production environment. This talk presents a fully procedural and node based tool, in which each node of the graph can have a GPU accelerated implementation. The framework is capable of falling back automatically to CPU computation in case of error or missing GPU implementation at any point in the graph. Fur is an excellent application domain, given the very high number of primitives that can be evaluated independently at each step of the computation.

 
Topics:
Media and Entertainment, Real-Time Broadcast Graphics, Visual Effects & Simulation
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3179
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