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GTC ON-DEMAND

Media & Entertainment Summit
Presentation
Media
Generation, Simulation and Rendering of Large Varied Animated Crowds
Abstract:

We discuss several steps in the process for simulating and visualizing large and varied crowds, in real time, for consumer-level computers and graphic cards (GPUs). We discuss methods for simulating, generating, animating and rendering crowds of varied aspect and a diversity of behaviors.

 
Topics:
Media & Entertainment Summit, Combined Simulation & Real-Time Visualization, Rendering & Ray Tracing, Visual Effects & Simulation
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4229
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