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GTC ON-DEMAND

Computational Physics
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Crash, Boom, Bang! Leveraging Game Physics and Graphics APIs for Scientific Computing
Abstract:
In this talk, you will learn how to use the game and visualization wizard's tool chest to accelerate your scientific computing applications. NVIDIA's game physics engine PhysX and the ray tracing framework OptiX offer a wealth of functionality often needed in scientific computing application. However, due to the different target audiences, these frameworks are generally not very well known to the scientific computing communities. High-frequency electromagnetic simulations, particle simulations in complex geometries, or discrete element simulations are all examples of applications that could immediately benefit from these frameworks. Based on examples, we will talk about the basic concepts of these frameworks, introduce their strengths and their approximation, and how to take advantage of them from within a scientific application.
 
Topics:
Computational Physics, Numerical Algorithms & Libraries, HPC and Supercomputing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4260
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