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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
OpenGL 4.4 Scene Rendering Techniques
Abstract:
OpenGL 4.4 provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore we will showcase how more work for rendering a scene can be off-loaded to the GPU, such as efficient occlusion culling or matrix calculations.
 
Topics:
Real-Time Graphics, Performance Optimization, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4379
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