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GTC ON-DEMAND

Mobile Summit
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From CPU to GPU: Optimizing 3D Depthmap and Filtering
Abstract:
The advent of 3D technologies has created a particular strain on processing resources for embedded platforms such as Tegra. 3D Depthmap generation and filtering optimization have traditionally been processed using the CPU, but by offloading these capabilities to the much more robust GPU, up to a quarter of the bottleneck created in processing 3D images can be eliminated. In this session learn how utilizing the GPU to free up processing resources allows for a leaner, faster developer experience. Also, discuss how to manage and overcome the most difficult part of GPU processing - synchronization.
 
Topics:
Mobile Summit, Numerical Algorithms & Libraries, Programming Languages, Computer Vision
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4392
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