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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
GPU-Driven Large Scene Rendering in OpenGL
Abstract:
We will present the latest OpenGL technology from NVIDIA (NV_command_list) and rendering algorithms to render large scenes, typically found in CAD/DCC applications. Through the use of new powerful OpenGL extensions, the GPU can be leveraged very efficiently to do more work autonomously of the CPU. We provide algorithms and usage scenarios for scenes made out of many parts (millions) including GPU creating its own work for rendering (occlusion culling) and transformation updates. The data management allows to minimize data transfers and a high flexibility to make changes to the scene, so that interactive editing and viewing of large data sets is possible.
 
Topics:
Real-Time Graphics, Performance Optimization1, Developer - Algorithms, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5135
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