GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
Sharing Physically Based Materials Between Renderers with MDL
Abstract:
The basics of NVIDIA's Material Definition Language (MDL) will be discussed, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically-based definitions can be defined while developers will learn what's entailed in supporting MDL within their own product/renderer.
 
Topics:
Rendering & Ray Tracing, Product Design & Styling, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5190
Streaming:
Download:
Share: