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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
Slicing the Workload: Multi-GPU Rendering Approaches
Abstract:

Since modern workstation applications become less CPU bound due to more efficient rendering pipelines, the GPU can become the bottleneck in a system and multi-GPU rendering can become an option to further speed up the rendering process. The first part of this talk will show the available tools for multi-gpu programming, including GPU-bound OpenGL contexts and functionality for synchronization and data transfer. The second part will dive into the details of designing a multi-threaded rendering pipeline which can be used to split up and distribute rendering tasks across a set of GPUs. Several split approaches and their resulting scaling behavior will be presented and discussed.

 
Topics:
Real-Time Graphics, Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5291
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