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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
GPU-Driven Rendering in Vulkan and OpenGL
Abstract:
We will present a detailed description of how the hardware implements the graphics pipeline. The hardware's pipeline and motivation behind both high- and low-level design choices are described. We provide practical usage scenarios how Vulkan, OpenGL and GLSL are best used and how to avoid performance pitfalls. Through the use of this information and the latest graphics API features, the GPU can be leveraged very efficiently do more work autonomously of the CPU and increase overall throughput.
 
Topics:
Real-Time Graphics, Performance Optimization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6138
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