GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
Implement Physically Based Ray Tracing with NVIDIA OptiX? and MDL
Abstract:

Learn how to implement a physically based ray tracing renderer with NVIDIA OptiX, which supports the material definition language (MDL). The concepts and specific renderer design decisions to support the fundamental building blocks in the MDL specification are explained using a global illumination path tracer implemented with OptiX as an example. Special attention has been given to the material description code inside that renderer to express complex material hierarchies via standard C++ mechanisms in a readable manner with the goal of automatic code generation from MDL files finally done via the MDL SDK.

 
Topics:
Rendering & Ray Tracing, Media and Entertainment, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6244
Streaming:
Download:
Share: