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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
MDL Materials to GLSL Shaders: Theory and Practice
Abstract:
Learn how you can map arbitrarily complex materials described with NVIDIA's Material Definition Language (MDL) onto sets of material-specific GLSL shaders using the MDL SDK. We use a skeleton of a general purpose main shader per stage, where a couple of pre-defined evaluation and sample functions are called. The body of those functions is composed by some code-snippets selected by the material analyzer. This approach has been adopted by ESI into their new rendering framework to showcase the power and flexibility of MDL. A demo will show the implementation results with focus on material re-use and sharing.
 
Topics:
Rendering & Ray Tracing, Product & Building Design, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6311
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