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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
Sharing Physically Based Materials Between Renderers with MDL
Abstract:

The basics of NVIDIA's Material Definition Language (MDL) will be discussed, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically-based definitions can be defined while developers will learn what is entailed in supporting MDL within their own product/renderer.

 
Topics:
Rendering & Ray Tracing, Product & Building Design, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6312
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