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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
Programming for High Dynamic Range Rendering and Display on NVIDIA GPUs.
Abstract:

We'll provide an introduction to high-dynamic range and describe application programming techniques for HDR rendering and display on NVIDIA GPUs. We'll discuss concepts such as colorspaces, expanding chromaticity versus luminance, and scene- and display-referred imaging. For application developers, takeaways will include methods to query and set GPU and display capabilities for HDR as well as OpenGL and DirectX programming to render and display HDR imagery.

 
Topics:
Real-Time Graphics, Media and Entertainment
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7394
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