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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
Media
Create High-Quality Materials from Scans with MDL and Substance
Abstract:

A worldwide leader for procedural texturing in the gaming industry with its Substance technology, Allegorithmic has partnered with NVIDIA to release Substance Designer 5.5, the first MDL visual editor to efficiently author material and transport the material definition across all supporting software. We'll present a full customer workflow, from high-resolution image scanning to actual MDL-defined material that could serve as reference, similarly to those available through Substance Source. We'll demonstrate customer use cases and present results (at GTC 2016 we showcased Hyundai and Harley-Davidson) with a live demo of Substance solutions with NVIDIA Iray rendering on an NVIDIA VCA cluster, as well as an update on new features of Substance Designer 6.0 released in February 2017.

 
Topics:
Rendering & Ray Tracing, AEC & Manufacturing, AEC & Manufacturing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7440
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