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GTC ON-DEMAND

Virtual Reality & Augmented Reality
Presentation
Media
The Virtual Frontier: Computer Graphics Challenges in Virtual Reality
Abstract:
Video game 3D graphics are approaching cinema quality thanks to the mature platforms of massively parallel GPUs and the APIs that drive them. Consumer head-mounted virtual reality is a new domain that poses exciting new opportunities and challenges in a wide-open research area. We'll present the leading edge of computer graphics research for VR across the field. It highlights emerging methods for reducing latency, increasing frame rate and field of view, and matching rendering to both display optics and the human visual system while maximizing image quality.
 
Topics:
Virtual Reality & Augmented Reality, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7555
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