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Programming Languages
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Sharing Physically Based Materials Between Renderers with MDL
Abstract:
We''ll discuss the basics of NVIDIA''s Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what''s entailed in supporting MDL within their own products or renderers.
 
Topics:
Programming Languages, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8225
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