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GTC ON-DEMAND

Real-Time Graphics
Presentation
Media
Challenges in Real-Time Rendering and Software Design for Interactive Immersive Visualization
Abstract:
In the field of virtual engineering and design, countless application scenarios for interactive visualization exist. Huge diversity in the kind of data that needs to be handled -- construction data straight out of CAD solutions, results obtained through structural mechanics simulation or fluid dynamics data -- intersects with an ever increasing number of use cases ranging from engineering reviews, exploratory simulation for digital twin or HybridTwin (TM) up to physically based high-quality rendering. Virtual reality's full potential as an environment for collaboration, communication, and decision taking is enabled today by a complex, heterogeneous hardware landscape with output devices as diverse as HMDs, CAVEs, or even mobile streaming clients. We'll talk about how these challenges have been addressed in the design and implementation of the Helios rendering architecture, which serves as the underlying visualization engine in various ESI products and projects. First, we'll have a closer look at the structure and inner workings of Helios, before we demonstrate the benefits of ESI's Helios visualization system through practical examples.
 
Topics:
Real-Time Graphics, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8433
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