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GTC On-Demand

Rendering and Ray Tracing
Presentation
Media
Integrating the NVIDIA Material Definition Language MDL in Your Application
Abstract:
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.
 
Topics:
Rendering and Ray Tracing, Tools and Libraries, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9177
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