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GTC ON-DEMAND

Gaming and AI
Presentation
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"Shadows" of the Tomb Raider: Ray Tracing Deep Dive
Abstract:

This session will cover how Nixxes and NVIDIA added ray-traced shadows for directional, spot, point, and area light sources. We'll cover what went well and what didn't in all aspects of the work, including BVH construction and implications on content, as well as tracing and denoising the results.

 
Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9984
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