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GTC ON-DEMAND

Tools & Libraries
Presentation
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OpenGL and CUDA - Based Tessellation
Speakers:
Phillippe Rollin, Miguel Ortega, Brent Oster
- NVIDIA
Abstract:
Tessellation in OpenGL has some limitations that can be overcome by writing your own tessellation in CUDA--allowing for higher-order surfaces, custom UV coordinate determination, and advanced features such as trimming curves. This part of the session will cover how to set up tessellation of simple cubic Bezier patches in CUDA, including how to generate UV coordinates and compute tessellated vertices and triangles in parallel. It will also explore advanced tessellation using other basis functions, higher-order curves, and trimming curves.
 
Topics:
Tools & Libraries
Type:
Talk
Event:
SIGGRAPH
Year:
2011
Session ID:
SIG1115
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