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GTC ON-DEMAND

Graphics and AI
Presentation
Media
nvFX: A New Scene and Material Effect Framework for OpenGL and DirectX
Abstract:

This talk introduces a new approach for compositing shaders together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1216
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