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GTC ON-DEMAND

Graphics and AI
Presentation
Media
Scaling OpenGL Transfers and Rendering
Abstract:

The goal of this session is to explain the major methods a workstation developer would use to mix and adopt OpenGL and CUDA architecture to build (or improve) a high performance workstation application. This talk/demo would walk through the major concepts that utilize the Quadro (and Tesla) hardware (Multi-GPU programming, OpenGL/CUDA interop, CUDA streaming, and dual copy engines). At the end of this session, the developer will have a solid understanding of ï key concepts behind multi-GPU programming (including maximus configurations) ï features of OpenGL and CUDA that support multi-GPU programming and in which development environments (ie linux vs windows OpenGL vs directX) ï differentiating features of high-end Quadro/Tesla boards like Dual Copy Engines and when to take advantage of them. ï how to get started with GPU Accelerated software development

 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1232
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