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GTC ON-DEMAND

Graphics and AI
Presentation
Media
NVIDIA OpenGL in 2012
Abstract:

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics include the latest advances in the OpenGL Shading Language (GLSL) and Cg 3.1; programmable tessellation; interoperability with Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; OpenGL-centric compute, and more. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1237
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